RE: 3D Towel Advice

Date : Thu, 10 Nov 2005 20:22:03 -0000
To : <XSI(at)Softimage.COM>
From : "kim aldis" <kim(at)cg-soup.com>
Subject : RE: 3D Towel Advice
actually, checking my figures in these articles, there is a difference, shadow maps are about twice as quick but it surprised me at the time that the difference wasn't greater and I think the quality difference, as long as you don't want soft shadows, is worth the work. Having said that, though, good hair is heavily dependany upon self shadowing and the usual single shadow casting light methods don't work so well.
 
It's the ray traced soft shadows that really kill, though. I think something like 30 times slower than hard shadows.


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of kim aldis
Sent: 10-November-2005 20:17
To: XSI(at)Softimage.COM
Subject: RE: 3D Towel Advice

yes see:
 
 
followed by:
 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Jim Rothrock
Sent: 10-November-2005 20:03
To: XSI(at)Softimage.COM
Subject: Re: 3D Towel Advice

kim aldis wrote:
Interestingly enough, in the timings I did I didn't see much difference between ray traced and depth map shadows until I started to make the ray traced shadows soft.
Were you using hair?
-- 
Jim Rothrock | Stan Winston Digital | jimr(at)stanwinston.com
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