Hello alltogether!
Since we now can connect Texture Maps to deform ops, did anyone make a
16bit texture work with this? The result I get when connecting this
setup to a push operator looks pretty much like an overflow effect, eg
parts of the geometry jump from top to bottom at a certain height level.
So, is it me doing something wrong or are 16bit textures not supported
in this context?
Thanks for a quick comment! Cheers!
-André
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