Texture Maps / 16bit

Date : Mon, 14 Nov 2005 15:03:48 +0100
To : xsi(at)Softimage.COM
From : André Adam <a_adam(at)49games.de>
Subject : Texture Maps / 16bit
Hello alltogether!

Since we now can connect Texture Maps to deform ops, did anyone make a 16bit texture work with this? The result I get when connecting this setup to a push operator looks pretty much like an overflow effect, eg parts of the geometry jump from top to bottom at a certain height level. So, is it me doing something wrong or are 16bit textures not supported in this context?

Thanks for a quick comment! Cheers!

   -André

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