Not bored at all. I agree with Kim.
I'm just really tired because I was up all night.
> -------Original Message-------
> to double-bore brad:
> yeah light your scenes properly.
>
> if you mess about coloring your shadows, you might forget that bounced light
> should be present everywhere,
> not just in shadow zones.
> throw in a few faint blueish infinite lights coming from some varying
> directions, depending on your situation.
> it ll fill in the shadows but also give a bit of a soft fill and
> desaturation to the zones with direct, warm sunlight, that often are too
> saturated in CG.
>
>
> still im curious, if Stefan had something else in mind.
> If he wants to color the shadow from each light differently,
> I guess he's not trying to mimic bounced light from the sky
>
>
>
>
>
>
>
>
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>
>
> > yawn
> >
> > > -------Original Message-------
> > > By correctly I mean pretty much what Peter has already laid out. What
> people
> > > are usually trying to do with coloured shadows is mimic a situation
> like,
> > > for example, outside sunlight where shadowed areas are bluish and
> > > non-shadowed areas are warmer. Thing is, they're blue not because of
> > > anything to do with the sun that's casting the shadow but because
> they're
> > > being lit by the rest of the scene; in the sunny day case,
> predominantly the
> > > sky, hence blue.
> > >
> > > Consider a cube on a flat ground. Apply the coloured shadow model by
> > > plugging a constant node with blue transparency into the cube's shadow
> > > input. You get a blue shadow but the areas of the cube away from
> > > the light don't tint so the lighting model is incorrect.
> > >
> > > This is why I bore the hell out of people, telling them to light their
> > > scenes properly rather than trying to cheat it with half-arsed tricks.
> > >
> > > You know it makes sense. ;)
> > >
> > >
> > >
> > > > -----Original Message-----
> > > > From: owner-xsi(at)Softimage.COM
> > > > [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Eric Deren
> > > > Sent: 21-November-2005 21:42
> > > > To: XSI(at)Softimage.COM
> > > > Subject: Re: color shadows
> > > >
> > > > > (you'll find this nitpicking probably)
> > > > >
> > > > > what is correctly?
> > > >
> > > > Funny, that was my question, too. :-)
> > > >
> > > > -Eric
> > > >
> > > >
> > > > ----- Original Message -----
> > > > From: "peter_b" <peter_b(at)skynet.be>
> > > > To: <XSI(at)Softimage.COM>
> > > > Sent: Monday, November 21, 2005 4:02 PM
> > > > Subject: Re: color shadows
> > > >
> > > >
> > > > > (you ll find this nitpicking probably)
> > > > >
> > > > > what is correctly?
> > > > >
> > > > > in real life shadows are absence of light, so they have no color.
> > > > > the color you see in a shadow area is light coming from
> > > > elsewhere than
> > > > > the
> > > > > lightsource,
> > > > > most often reflected light from atmosphere or environment,
> > > > inheriting
> > > > > the
> > > > > colors from those.
> > > > >
> > > > > Only reason I see for colored shadows, would be transparent colored
> > > > > objects.
> > > > > In that case, a setup i ve allways liked, is the sample scene that
> > > > > comes
> > > > > with the diffraction shader,
> > > > > of a glass with colored liquid in it.
> > > > > its not physically correct but it looks pretty good
> > > > >
> > > > >
> > > > >> So anyway, back to the coloured shadows thing. I've not yet seen a
> > > > > coloured
> > > > >> shadow solution that renders colour in the shadow areas correctly.
> > > > >> They
> > > > >> always only render coloured shadows, leaving the
> > > > non-shadowed shadow
> > > > >> areas
> > > > >> alone. Does the coloured shadow lights thing do it properly?
> > > > >>
> > > >
> > > > ---
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