Re: color shadows

Date : Mon, 21 Nov 2005 23:57:41 +0000
To : XSI(at)Softimage.COM
From : "brad" <brad(at)cg-soup.com>
Subject : Re: color shadows
Not bored at all. I agree with Kim.
I'm just really tired because I was up all night.


>  -------Original Message-------
>  to double-bore brad:
>  yeah light your scenes properly.
>  
>  if you mess about coloring your shadows, you might forget that bounced light
>  should be present everywhere,
>  not just in shadow zones.
>  throw in a few faint blueish infinite lights coming from some varying
>  directions, depending on your situation.
>  it ll fill in the shadows but also give a bit of a soft fill and
>  desaturation to the zones with direct, warm sunlight, that often are too
>  saturated in CG.
>  
>  
>  still im curious, if Stefan had something else in mind.
>  If he wants to color the shadow from each light differently,
>  I guess he's not trying to mimic bounced light from the sky
>  
>  
>  
>  
>  
>  
>  
>  
>  
>  
>  
>  > yawn
>  >
>  > >  -------Original Message-------
>  > >  By correctly I mean pretty much what Peter has already laid out. What
>  people
>  > >  are usually trying to do with coloured shadows is mimic a situation
>  like,
>  > >  for example, outside sunlight where shadowed areas are bluish and
>  > >  non-shadowed areas are warmer. Thing is, they're blue not because of
>  > >  anything to do with the sun that's casting the shadow but because
>  they're
>  > >  being lit by the rest of the scene; in the sunny day case,
>  predominantly the
>  > >  sky, hence blue.
>  > >
>  > >  Consider a cube on a flat ground. Apply the coloured shadow model by
>  > >  plugging a constant node with blue transparency into the cube's shadow
>  > >  input. You get a blue shadow but the areas of the cube away from
>  > >  the light don't tint so the lighting model is incorrect.
>  > >
>  > >  This is why I bore the hell out of people, telling them to light their
>  > >  scenes properly rather than trying to cheat it with half-arsed tricks.
>  > >
>  > >  You know it makes sense. ;)
>  > >
>  > >
>  > >
>  > >  > -----Original Message-----
>  > >  > From: owner-xsi(at)Softimage.COM
>  > >  > [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Eric Deren
>  > >  > Sent: 21-November-2005 21:42
>  > >  > To: XSI(at)Softimage.COM
>  > >  > Subject: Re: color shadows
>  > >  >
>  > >  > > (you'll find this nitpicking probably)
>  > >  > >
>  > >  > > what is correctly?
>  > >  >
>  > >  > Funny, that was my question, too. :-)
>  > >  >
>  > >  > -Eric
>  > >  >
>  > >  >
>  > >  > ----- Original Message -----
>  > >  > From: "peter_b" <peter_b(at)skynet.be>
>  > >  > To: <XSI(at)Softimage.COM>
>  > >  > Sent: Monday, November 21, 2005 4:02 PM
>  > >  > Subject: Re: color shadows
>  > >  >
>  > >  >
>  > >  > > (you ll find this nitpicking probably)
>  > >  > >
>  > >  > > what is correctly?
>  > >  > >
>  > >  > > in real life shadows are absence of light, so they have no color.
>  > >  > > the color you see in a shadow area is light coming from
>  > >  > elsewhere than
>  > >  > > the
>  > >  > > lightsource,
>  > >  > > most often reflected light from atmosphere or environment,
>  > >  > inheriting
>  > >  > > the
>  > >  > > colors from those.
>  > >  > >
>  > >  > > Only reason I see for colored shadows, would be transparent colored
>  > >  > > objects.
>  > >  > > In that case, a setup i ve allways liked, is the sample scene that
>  > >  > > comes
>  > >  > > with the diffraction shader,
>  > >  > > of a glass with colored liquid in it.
>  > >  > > its not physically correct but it looks pretty good
>  > >  > >
>  > >  > >
>  > >  > >> So anyway, back to the coloured shadows thing. I've not yet seen a
>  > >  > > coloured
>  > >  > >> shadow solution that renders colour in the shadow areas correctly.
>  > >  > >> They
>  > >  > >> always only render coloured shadows, leaving the
>  > >  > non-shadowed shadow
>  > >  > >> areas
>  > >  > >> alone. Does the coloured shadow lights thing do it properly?
>  > >  > >>
>  > >  >
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