Re: color shadows

Date : Tue, 22 Nov 2005 12:09:52 +0100
To : XSI(at)Softimage.COM
From : Arvid Björn <arvid.bjorn(at)palladiumfilm.com>
Subject : Re: color shadows
You can override the materials in the scene with for example a lambert with a superwhite surface to get pure colours tho, if it's for a pass.
http://renderq.net/_temp/cltree2.gif


Stefan Andersson wrote:

That works too.. almost... the problem is still that the object that
recives the shadows effect the shadow color. So if we (again) look at
the example that I linked to you can see that the shadow color in this
case is not effected at all by the surface that recives the shadow.
And this was a very complicated solution to a relative simple problem
(though cudos for trying).

So.. solution #1 and #2 almost works. Let's see if anyone can think of
a third option :)

regards
stefan andersson


On 11/22/05, Stefano Jannuzzo <stefanojannuzzo(at)tiscali.it> wrote:


This is the way I would go: the problem has to be approached as a light
color problem, not as a shadow color. In fact, you don't have much control
on the shadow color by itself.
So, you should have a light shader which returns a given color if the
rendering point is in shadow, and let's say black if the object is lit.
So, say you have a soft_light as your current light shader, with shadow
enabled.
How can you understand if your point is in shadow or not? Clone the
soft_light node, and turn the clone's shadow check off.
Now connect the two to a Color_Math_Basic node, with the Subtract option.
The output of this node will be 0 if the rendedring point is non shadowed,
because in that case the shadow enabler made no difference. Instead, will be
non zero if the light is actually casting shadow.
From now on, it should be straightfarward. Go into a Scalar_Math_Unary doing
the Absolute Value, then into a Scalar_Math_Logic which will tell if the
input is 0 or something, then into a Color Switcher. There you'll set your
desired color, and finally plug into the Light Shader.
Repeat for all ligths.
Hope this helps, let me know if you need me to post a rendertree picture
somewhere.
Stefano


----- Original Message ----- From: "kim aldis" <kim(at)cg-soup.com> To: <XSI(at)Softimage.COM> Sent: Monday, November 21, 2005 8:52 PM Subject: RE: color shadows




So anyway, back to the coloured shadows thing. I've not yet seen a
coloured
shadow solution that renders colour in the shadow areas correctly. They
always only render coloured shadows, leaving the non-shadowed shadow areas
alone. Does the coloured shadow lights thing do it properly?



xsi

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