I have run into math rounding errors when the source objects have scales that are wildly out of normalization, like:
x = 100
y = 0.002
z = 1
Also, check your orientation shear values, and also if you have fcurves living inside your constraint offsets.
-Brad
> -------Original Message-------
> is it possible that you're overlooking a loopy hierarchy or something
> like that?
>
> ******************************
> | Raffaele Fragapane |
> | Rising Sun Pictures |
> | "Remember, TD is for TopDog" |
> ******************************
>
>
>
> Andre DeAngelis wrote:
>
> > Seems to be specific to a scene.
> >
> > Thanks anyway.
> >
> > ------------------------------------------------------------------------
> > *From:* owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] *On
> > Behalf Of *Robert Moodie
> > *Sent:* Tuesday, November 29, 2005 12:09 PM
> > *To:* XSI(at)Softimage.COM
> > *Subject:* Re: Constraint Compensation Bug?
> >
> > Works ok for me Andre. Are you using any neutral poses or pivots?
> >
> >
> >
> > ----- Original Message -----
> > *From:* Andre DeAngelis <mailto:andre.deangelis(at)ubisoft.com>
> > *To:* XSI(at)Softimage.COM <mailto:XSI(at)Softimage.COM>
> > *Sent:* Tuesday, November 29, 2005 11:18 AM
> > *Subject:* Constraint Compensation Bug?
> >
> > I am having some issues with the applyhing Pose Constraints with
> > compensation on. It seems that scaling is not being considered in
> > the conpensation offset. Anyone esle come across this problem?
> >
> > AD
> >
> >------------------------------------------------------------------------
> >
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