Lightwave uses heading, pitch and bank; in
that order. Which is the equivalent to Y,X and then Z.
From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Byron Nash
Sent: 29 November 2005 20:28
To: xsi(at)Softimage.COM
Subject: FBX from Lightwave
weirdness
Someone sent me a FBX
file that has some camera animation in it. It seems to be importing the
animation, I'm getting curves on Translation and Rotation, but It doesn't seem
to be correct. Does Lightwave use a different setup for XYZ? Do I need to swap
the animation around with X,Y, & Z or what?
--
Byron Nash