-> To Check if a Model is a Master
1) Check if one of its Groups - if any - has Parameters Count equal to 1.
If yes, then it has been instanciated and is/was a Master.
( you cant remove a Model InstanceGroup )
Tell me if that works for you.
Regarding Clones, freeze works here in v5, without the need to save/open.
--
guy rabiller | 3d technical director (at) LaMaison
Steve Yin wrote:
> no, there is no such a property.
>
> ----- Original Message -----
> *From:* kim aldis <mailto:kim(at)cg-soup.com>
> *To:* XSI(at)Softimage.COM <mailto:XSI(at)Softimage.COM>
> *Sent:* Wednesday, November 30, 2005 5:28 PM
> *Subject:* RE: [CPP] How can I determine if a model is a instance
>
> check to see if the model has a master property.
>
> ------------------------------------------------------------------------
> *From:* owner-xsi(at)Softimage.COM
> <mailto:owner-xsi(at)Softimage.COM>
> [mailto:owner-xsi(at)Softimage.COM] *On Behalf Of *Steve Yin
> *Sent:* 30-November-2005 08:48
> *To:* XSI(at)Softimage.COM <mailto:XSI(at)Softimage.COM>
> *Subject:* [CPP] How can I determine if a model is a instance
>
> Hi people:
> I have a c++ problem, I'm trying to write a plugin for
> xsi, Now I need to determine if a model is a instance, and if
> it is, get the source model of instance.
>
> I know cloned object have a opterator called copyop, but
> seems instanced model do not have this operator.
>
> BTW, How can I change a cloned object to normal object? in
> XSI4.2 I just freeze the cloned object, save and open, then it
> will change to normal object. in XSI 5 this method(maybe a xsi
> bug) does not working.
>
>
> Thanks :)
>
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