Re: FBX from Lightwave weirdness

Date : Wed, 30 Nov 2005 11:05:19 -0500
To : XSI(at)Softimage.COM
From : Byron Nash <byronnash(at)gmail.com>
Subject : Re: FBX from Lightwave weirdness
So I tried to export the scene out of Deep Exploration but I can't get XSI to take the .xsi files. Are there any tricks on the Lightwave end when exporting animation to FBX? I'm beating my head against the wall here, getting data in and out can be a real pain sometimes.

On 11/30/05, Byron Nash <byronnash(at)gmail.com> wrote:
So, do I need to change what the FBX file gives me as far as rotation?


On 11/30/05, Stuart Hall <hally(at)passion-pictures.com > wrote:

Lightwave uses heading, pitch and bank; in that order. Which is the equivalent to Y,X and then Z.

 


From: owner-xsi(at)Softimage.COM [mailto: owner-xsi(at)Softimage.COM] On Behalf Of Byron Nash
Sent: 29 November 2005 20:28
To: xsi(at)Softimage.COM
Subject: FBX from Lightwave weirdness

 

Someone sent me a FBX file that has some camera animation in it. It seems to be importing the animation, I'm getting curves on Translation and Rotation, but It doesn't seem to be correct. Does Lightwave use a different setup for XYZ? Do I need to swap the animation around with X,Y, & Z or what?

--
Byron Nash




--
Byron Nash
www.armoredsquirrel.com



--
Byron Nash
www.armoredsquirrel.com

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