RE : FBX from Lightwave weirdness

Date : Wed, 30 Nov 2005 17:29:24 +0100
To : <XSI(at)Softimage.COM>
From : "jm" <jm(at)studiodelphis.com>
Subject : RE : FBX from Lightwave weirdness

Hi byron

 

Do you have the original Lightwave scene just before you created the fbx file ?

The process from LW to Motion Builder is normally very straightforward and very reliable.

 

What’s your goal ? get a LW scene into XSI ?

 

jm

--

 

jm Khayat

----------Studio DELPHIS

 

www.studiodelphis.com

 

-----Message d'origine-----
De : owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] De la part de Byron Nash
Envoyé : mercredi 30 novembre 2005 17:05
À : XSI(at)Softimage.COM
Objet : Re: FBX from Lightwave weirdness

 

So I tried to export the scene out of Deep Exploration but I can't get XSI to take the .xsi files. Are there any tricks on the Lightwave end when exporting animation to FBX? I'm beating my head against the wall here, getting data in and out can be a real pain sometimes.

On 11/30/05, Byron Nash <byronnash(at)gmail.com> wrote:

So, do I need to change what the FBX file gives me as far as rotation?

 

On 11/30/05, Stuart Hall <hally(at)passion-pictures.com > wrote:

Lightwave uses heading, pitch and bank; in that order. Which is the equivalent to Y,X and then Z.

 


From: owner-xsi(at)Softimage.COM [mailto: owner-xsi(at)Softimage.COM] On Behalf Of Byron Nash
Sent: 29 November 2005 20:28
To: xsi(at)Softimage.COM
Subject: FBX from Lightwave weirdness

 

Someone sent me a FBX file that has some camera animation in it. It seems to be importing the animation, I'm getting curves on Translation and Rotation, but It doesn't seem to be correct. Does Lightwave use a different setup for XYZ? Do I need to swap the animation around with X,Y, & Z or what?

--
Byron Nash





--
Byron Nash
www.armoredsquirrel.com




--
Byron Nash
www.armoredsquirrel.com


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