Re: dopesheet troubles

Date : Wed, 30 Nov 2005 15:35:47 -0800
To : XSI(at)Softimage.COM
From : Adam Sale <adamsale(at)shaw.ca>
Subject : Re: dopesheet troubles
As a rule, you shouldn't ever animate the model node. Its more of an organizational element than anything. I always toggle its view vis and interact with it from within the explorer only. 

Layered Nulls should be your choice if you plan to offset a character/ object.

Adam

----- Original Message -----
From: Jim Altieri <jim(at)rejectbarn.com>
Date: Wednesday, November 30, 2005 10:04 am
Subject: dopesheet troubles

> Anyone have any issues with the dopesheet/fcurve editor not seeing 
> animationon models that are imported into your scene in 5.0?
> 
> 
> 
> I can copy the animation from the model and paste it on a null and the
> dopesheet sees the keyframes but for some reason the model never 
> shows up in
> the dopesheet.
> 
> 
> 
> Thanks,
> 
> 
> 
> Jim Altieri
> 
> Rejectbarn Design & Animation
> 
> <" target="l">http://www.rejectbarn.com> http://www.rejectbarn.com
> 
> 
> 
> 

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