Hi Luc Eric, thanks for the explanations. Some comments below.
Luc-Eric Rousseau wrote:
the K key will key all keyable parameters one the selected object, and ALT+K all the keyable parameters on the branch (the rig).
But the highest rig parent (GlobalSRT) does not only hold rig objects,
it's also the parent of deformer bones for envelopping, and sometimes
envelopes. So I found a way to follow your instructions:
1: Open KP/L > parameters > keyable parameters editor
2: Select GlobalSRT in branch.
3: MCP > select > select child nodes.
4: Remove every transforms from the right side (local, constraints,
visibility), this will apply to all objects under GlobalSRT.
At this time, no objects will have keyable parameters, even the rig
control objects won't.
5: For each control object in the rig, add the needed SRT items.
6: Go to a frame, select Global SRT then ALT+K. It puts a key only on
the right SRT of the rig objects, as expected.
Does this workflow looks correct?
You'll set your Animation Editor to show Keyable parameter
Setting the animation editor to display key panel parameters then
selecting GlobalSRT in branch works well. It displays all needed curves
in this branch. And it's better than putting a marking set in the A.E.,
since selecting a curve will highlight its name in the explorer side of
the A.E. (that is not working with marking sets).
Basically, Keyable Parameters are the parameters that you work with, look at, and your case I guess export.
Yes, by selecting GlobalSRT in branch then store > animated parameters
fcurves, it works well.
Thanks again
David
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