are we talking of splitting a polygon, or points that could be located
in any arbitrary position in the connectivity scheme?
if all you want is to connect all selected points sharing a poly, then
it's a 15 mins scripting job.
if these points could be randomly distributed along them mesh, and you
want to connect points that don't share other subelements, then I can't
see why you would want a tool like that, but assuming there's a reason
for that, it's not necessarily a trivial task.
******************************
| Raffaele Fragapane |
| Rising Sun Pictures |
| "Remember, TD is for TopDog" |
******************************
Wayne Williams wrote:
I have a model with some points that I'd like to connect an edge on a
per pair of point basis.
ex.
*. . <---- *a pair of points....i select them and then wish to
"connect" them ala wings/max etc. Basically you select two points and
hit connect and the result would be as follows.
*.-----.*
**
I know that I can just use the add edge tool but when i have a ton of
them to do it gets rather tedious and kills the workflow when I could
just select some points and hit connect and the edge is shot across
the points nearest each other. There is a workaround in some
situations using the bridge boundary edges op but sometimes not even
that will work. Will this "connect" functionality be added in the
future maybe? Thanks!
-wayne-
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