Hello all,
I'm sure I've done this in the past but I can't find it for the life of me.
I'm trying to scale a spine joint, to add a little bounce in there, but
don't want the bones above this to take on this scaling as well. At the
moment when I scale the spine everything above it comes along for the ride.
I thought it was Scaling Computation in the transform options but that
doesn't seem to fix it.
Any ideas please?
Regards,
Simon.
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