Re: Scaling bones.. ( REQUEST: volumetric scale option on length property)

Date : Thu, 01 Dec 2005 08:33:44 -0800
To : XSI(at)Softimage.COM
From : Adam Sale <adamsale(at)shaw.ca>
Subject : Re: Scaling bones.. ( REQUEST: volumetric scale option on length property)
the problem I have with animating bone length, is that it doesn't keep volume, so inevitably you need to tie in an expression or scripted op to the Y Z scale. It would be very nice to have this feature as an option in a future upgrade

Adam
----- Original Message ----- From: "Olly Nash" <ollynash(at)funktiondesign.tv>
To: <XSI(at)Softimage.COM>
Sent: Thursday, December 01, 2005 5:44 AM
Subject: RE: Scaling bones..



Hi Simon,

I reckon you'd have to keyframe the length value in the ChainBone parameter.
I've found keyframing Scale of bones gives unpredictable results.


Olly : )

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
Simon Pickard
Sent: 01 December 2005 13:21
To: XSI(at)Softimage.COM
Subject: Scaling bones..


Hello all,

I'm sure I've done this in the past but I can't find it for the life of me.

I'm trying to scale a spine joint, to add a little bounce in there, but
don't want the bones above this to take on this scaling as well. At the
moment when I scale the spine everything above it comes along for the ride.


I thought it was Scaling Computation in the transform options but that
doesn't seem to fix it.

Any ideas please?

Regards,
Simon.
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