adding to this, it could be usefull to have flexi-bones as well in the
future...
the ability to turn bones into somekind of spine when you want to add
un-realistic curveyness to a
bone...
Oz.
----- Original Message -----
From: "Adam Sale" <adamsale(at)shaw.ca>
To: <XSI(at)Softimage.COM>
Sent: Thursday, December 01, 2005 6:33 PM
Subject: Re: Scaling bones.. ( REQUEST: volumetric scale option on length
property)
the problem I have with animating bone length, is that it doesn't keep
volume, so inevitably you need to tie in an expression or scripted op to
the Y Z scale. It would be very nice to have this feature as an option in
a future upgrade
Adam
----- Original Message -----
From: "Olly Nash" <ollynash(at)funktiondesign.tv>
To: <XSI(at)Softimage.COM>
Sent: Thursday, December 01, 2005 5:44 AM
Subject: RE: Scaling bones..
Hi Simon,
I reckon you'd have to keyframe the length value in the ChainBone
parameter.
I've found keyframing Scale of bones gives unpredictable results.
Olly : )
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of
Simon Pickard
Sent: 01 December 2005 13:21
To: XSI(at)Softimage.COM
Subject: Scaling bones..
Hello all,
I'm sure I've done this in the past but I can't find it for the life of
me.
I'm trying to scale a spine joint, to add a little bounce in there, but
don't want the bones above this to take on this scaling as well. At the
moment when I scale the spine everything above it comes along for the
ride.
I thought it was Scaling Computation in the transform options but that
doesn't seem to fix it.
Any ideas please?
Regards,
Simon.
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in
body:
unsubscribe xsi
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in
body:
unsubscribe xsi
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi