RE: questions about the animation editor in V5.01 Part 2

Date : Thu, 01 Dec 2005 14:13:06 -0500
To : XSI(at)Softimage.COM
From : Christian Rittener <christian_lists(at)b-cosmos.com>
Subject : RE: questions about the animation editor in V5.01 Part 2
OK, sold! what convinced me especially was

> Marking set is a custom parameter set with a hard-coded
> name(everything will break if you would rename it)

and

> The proliferation of filters and menu commands in XSI is 
> symptomatic of trying to do everything excessivly generic
> and non-commital at the cost of complexity, in some cases
> innability to optimize

So when I move to XSI 5, I'll do a little script to convert marking sets
to keyable parameters so that I can continue to use Biped Guide and Rig,
until they are updated. However, the Animation->Actions->Store menu
should be updated ASAP with a "Keyable Parameters - Current Values"
choice. Maybe Softimage could provide a plugin for that?

Thanks for the explanation,

Christian Rittener


> -----Original Message-----
> From: owner-xsi(at)Softimage.COM 
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Luc-Eric Rousseau
> Sent: December 1, 2005 13:06
> To: XSI(at)Softimage.COM
> Subject: RE: questions about the animation editor in V5.01 Part 2
> 
> 
> There are some advantages to Market Set, yes, and not all our 
> content has been updated yet.
> 
> However the Key Panel are not necessarily more complicated, 
> it's more complicated only if you only know XSI and have an 
> heavy investement in market sets.  Keyable parameters in XSI 
> is exactly the way that Maya works, so anyone comming out of 
> school with Maya rigging training gets it.  
> 
> The TD hides (or shows) the real parameters from the 
> animator, not make a copy in a separate property set.  If you 
> need more 'meta' parameters on an object to key something, 
> you add a custom parameter onto the object, linked with an 
> expression from the actual parameter (wherever it lies, 
> including a geometry parameter or other object), and make it 
> keyable.  Or non-keyable if you only needed it for your 
> implementation.  And you'll hide the parameter which the 
> animation shouldn't ever see or touch.  You can prevent the 
> animator from keying parameters by mistake through srt 
> marking and similar.
> 
> The animator selects control objects, and keys all keyable 
> parameters (object or branch), locking the rig in place.  The 
> keyable parmeter selector, combined with expressions and 
> custom parameters is the Interface Builder for the rig, and 
> that interface apears in the Keying Panel (a.k.a Channel Box).
> 
> --
> 
> Marking set is a custom parameter set with a hard-coded name 
> (everything will break if you would rename it), with a link 
> to other parameters, it doesn't do anything to protect the 
> other parameters, and you loose some of the grouping UI 
> information and proper title.  The software is often confused 
> as to what to show because the same parameter is in two 
> places. Parameters apear in two places, sometimes alongside 
> parameters that should be hidden.  Keyable Parameters leave 
> parameters where they are and just set a flag on them to show 
> or hide them.
> 
> Keyable parameters are not about seeing stuff in the explorer 
> (as mentionned below), it's actually about hiding stuff.   
> (note : the Scene Explorer DOES have a keyable parameter 
> filter)  The TD works with everything visible, and the 
> animator with everything set to Key Panel Parameter filter.  
> In the future we can optimize more, and build more tools for 
> the TD-side to design the animator-side of the user interface 
> with less SPDL hacking, scripting, etc, necessary.
> 
> --
> 
> For the non-TD person, which we'd like to be always in 
> Keyable Parameter filter mode (the default I believe in maya 
> mode), they can just show or hide parameters from the Keying 
> Panel with the GUI.  The non-TD person is also very important 
> to Softimage, the software's gotta be easy to use without training.
> 
> The software can provide proper good defaults in the future 
> for various commands so that the user doesn't have to ask  
> "do I want the Marking set parameters, the marked parameters, 
> the transforms, the animated parameters?"  in multiple menus 
> and views.  The proliferation of filters and menu commands in 
> XSI is symptomatic of trying to do everything excessivly 
> generic and non-commital at the cost of complexity, in some 
> cases innability to optimize (for performance and UI) for 
> real-life senarios.  No doubt some people will disagree with 
> this, but XSI needs to understand that the user is animating, 
> animating what, with that can provide a better user experience for it.
> 
> ------------------
> Luc-Eric Rousseau
> Team Leader, User Interface
> Softimage|XSI
>
> 

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