Re: questions about the animation editor in V5.01 Part 2

Date : Thu, 01 Dec 2005 21:19:18 +0100
To : XSI(at)Softimage.COM
From : David Saber <david.saber(at)club-internet.fr>
Subject : Re: questions about the animation editor in V5.01 Part 2
Here are some ideas that would speed up the keyable parameters workflow:
- A tool to convert marking sets into keyable parameters.
- A tool to exclude every kind of keyable parameters inside a hierarchy, EXCEPT for the objects included in a "rig group". With this tool you could set up your keyable parameters on the rig, put all rig obkjects in a group, then exclude the deformer bones from the ALT+K keying.
- A tool to mark all keyable parameters in a hierarchy. Kind of an ALT+K, but for marking. This would allow better exporting of clips.
- When animating a character it is boring to go and grab the GlobalSRT then press ALT+K. A quicker way is to assign a script to a keyboard shortcut. But the problem is that the script will need to list every rig control object. So if you add an object to the rig, you will need to add this object in the script's text as well. It would be great if we could write a script that just does: select GlobalSRT, do ALT+K, re-select the object I was handling before. In other words, having ALT+K as a script command.
David


Christian Rittener wrote:

In other words, it's like creating Marking Sets, but it's more
complicated.
Maybe it's a bit early to bitch, as I don't have XSI 5 yet, but I got a
chance to do a few tests with it (Foundation trial, but I guess it makes
no difference), and IMHO, at this moment, Marking Sets are definitely
better. Reasons:
	- They accept any kind of parameter. The keying panel apparently
doesn't want geometry operators parameters, for example.
	- Marking Sets appear clearly in the Explorer.
	- Marking Sets are integrated with the Animation->Actions->Store
menu.
	- The Primitive Rigs include all the necessary Marking Sets, but
are not set up for the Keying Panel.
	- Marking Sets can be created with a couple of key combinations
(X/C/V, then ctrl-shift-M). And no, I don't want to create more scripts
and assign more key combinations etc.

I beg to be proven wrong, but for someone who wants to spend his time
producing content instead of messing with yet another way to do things,
the KP appears to be, for the moment, redundant.

Christian Rittener




-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of David Saber
Sent: November 30, 2005 21:38
To: XSI(at)Softimage.COM
Subject: Re: questions about the animation editor in V5.01 Part 2



Hi Luc Eric, thanks for the explanations. Some comments below.

Luc-Eric Rousseau wrote:



the K key will key all keyable parameters one the selected

object, and ALT+K all the keyable parameters on the branch (the rig).





But the highest rig parent (GlobalSRT) does not only hold rig objects, it's also the parent of deformer bones for envelopping, and sometimes envelopes. So I found a way to follow your instructions:
1: Open KP/L > parameters > keyable parameters editor
2: Select GlobalSRT in branch.
3: MCP > select > select child nodes.
4: Remove every transforms from the right side (local, constraints, visibility), this will apply to all objects under GlobalSRT.
At this time, no objects will have keyable parameters, even the rig control objects won't.
5: For each control object in the rig, add the needed SRT items.
6: Go to a frame, select Global SRT then ALT+K. It puts a key only on the right SRT of the rig objects, as expected.
Does this workflow looks correct?




You'll set your Animation Editor to show Keyable parameter




Setting the animation editor to display key panel parameters then selecting GlobalSRT in branch works well. It displays all needed curves in this branch. And it's better than putting a marking set in the A.E., since selecting a curve will highlight its name in the explorer side of the A.E. (that is not working with marking sets).



Basically, Keyable Parameters are the parameters that you

work with, look at, and your case I guess export.


Yes, by selecting GlobalSRT in branch then store > animated parameters fcurves, it works well.

Thanks again
David
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