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hi,
I'm working on a little script to create a material on object with mask based on vertex map colors.
I would like to hide the vertex
map display in viewports. When I create a vertex map it is always visible in the viewport in constant/shader/texture mode.
My workaroud is to create a second gray vertex map and set the
vertex color display to this map in the material. But it is not
perfect. The object is washed by this map.
How to disable the vertex map display ?
I made a video capture here : http://www.vol2nuit.fr/guillaume/Pingouins_Torture.htm I will add a link to the script as soon as I find a solution to the vertex map display.
Cheers,
Guillaume Laforge
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