Hi Guillaume,
Also if not so good, the only way for to hide a
vertexcolor map of a single object is to set "Material.CAV" parameter
to VetexColor support that doesn't exist in
your object.
Ex.
If you have your vertexcolor map named
"VertexColor", Set ".Material.CAV" parameter with dummy string using
"SetInstanceDataValue"
SetInstanceDataValue ,
"Sources.Materials.DefaultLib.Material.CAV", "dummy"
----- Original Message -----
Sent: Friday, December 02, 2005 7:26
PM
Subject: Re: How to hide a vertex map
?
>
> Hi Guillaume,
>
> there is an option in the
viewports -> Display Options ->Shaded Mode
> ->Vertex Color that
you can set to:
> Never Show (use material)
>
> But I'm
affraid it's not per object.
>
> Hope this helps.
>
--
> guy rabiller | 3d technical director @ LaMaison
>
>
>
> guillaume laforge a écrit :
>
>>
hi,
>>
>> I'm working on a little script to create a material
on object with
>> mask based on vertex map colors.
>> I would
like to hide the vertex map display in viewports. When I
>> create a
vertex map it is always visible in the viewport in
>>
constant/shader/texture mode.
>>
>> My workaroud is to create
a second gray vertex map and set the vertex
>> color display to this
map in the material. But it is not perfect. The
>> object is washed by
this map.
>>
>> How to disable the vertex map display
?
>>
>> I made a video capture here :
>>
http://www.vol2nuit.fr/guillaume/Pingouins_Torture.htm
>> I will add a link to the script as soon as I find a
solution to the
>> vertex map display.
>>
>>
Cheers,
>>
>> Guillaume
Laforge
>>
>>
>
>
> ---
>
Unsubscribe? Mail Majordomo@Softimage.COM
with the following text in body:
> unsubscribe xsi