Re: [CPP] Storing data in a compileOp

Date : Mon, 12 Dec 2005 15:25:38 +0100
To : XSI(at)Softimage.COM
From : Felix Gebhardt <gebhardt(at)betacarotin.de>
Subject : Re: [CPP] Storing data in a compileOp

Now you sound like Luc-Eric :-)

Operator to operator connection comes to mind. The fact that one can't store data with the operator instance to be conveniently grabbed from somewhere else is a major bummer. See Syflex implementation for an example of how much hassle is involved.

Not that I'm greedy and would ask for persistent operator data that is automatically stored with the scene, just a little pointer storage space would do.

F.

Guy Rabiller schrieb:

I meant why would you want to call the function from outside of your Class/Operator ?


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