Now you sound like Luc-Eric :-)
Operator to operator connection comes to mind. The fact that one can't
store data with the operator instance to be conveniently grabbed from
somewhere else is a major bummer. See Syflex implementation for an
example of how much hassle is involved.
Not that I'm greedy and would ask for persistent operator data that is
automatically stored with the scene, just a little pointer storage space
would do.
F.
Guy Rabiller schrieb:
I meant why would you want to call the function from outside of your
Class/Operator ?
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