Re: [CPP] Storing data in a compileOp
| Date : Mon, 12 Dec 2005 15:25:03 +0100 |
| To : XSI(at)Softimage.COM |
| From : Guy Rabiller <guy(at)alamaison.fr> |
| Subject : Re: [CPP] Storing data in a compileOp |
|
> ../.. will this data persist between saves? ../.. No. Your class is deleted when the Operator is deleted, so everything 'disappear'. > ../.. I've been assuming all this time that init is > called on creation and term on deletion. Is that > the case or is it called everytime I load up the > scene as well? ../.. When your load up the scene, the Operators are created by XSI, so you've been assuming right. > ../.. Was hoping to avoid a blob due to the number > of simultaneous copies I'll be using of this and I'd like > to try keep setup as simple as possible ../.. The setup or the coding ? :-) Just to be sure I understand what you are trying to do: You have 2 mesh objects, and you want to Constraint one object to the second object, so that one vertice of the Constrained object is at a certain distance and in the normal direction of one vertice of the Constraining object ? Or do I have all wrong ? Still it's unclear why you would want to call your class/operator methods/functions from outside the operator. -- guy rabiller | 3d technical director (at) LaMaison Alan Jones a écrit : Hi Guy, --- Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body: unsubscribe xsi |
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