> Now you sound like Luc-Eric :-)
Oo! Please, tell me you are kidding! :p
> ../.. Operator to operator connection comes to mind ../..
When I'm asking Alan why he would do that, it's not for me to imply he
must not, but just to understand the 'design' of his tool - or his
approach - because most of the time there is a better way than to start
hacking dll or create odd pipes. ;-)
--
guy rabiller | 3d technical director (at) LaMaison
Felix Gebhardt a écrit :
Now you sound like Luc-Eric :-)
Operator to operator connection comes to mind. The fact that one can't
store data with the operator instance to be conveniently grabbed from
somewhere else is a major bummer. See Syflex implementation for an
example of how much hassle is involved.
Not that I'm greedy and would ask for persistent operator data that is
automatically stored with the scene, just a little pointer storage
space would do.
F.
Guy Rabiller schrieb:
I meant why would you want to call the function from outside of your
Class/Operator ?
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