RE: Ang. RE: Stamping UV ´s

Date : Tue, 20 Dec 2005 15:33:40 -0000
To : <XSI(at)Softimage.COM>
From : "kim aldis" <kim(at)cg-soup.com>
Subject : RE: Ang. RE: Stamping UV ´s
OK. You could use a simple script that gets the bounding box, if it's a planar projection, otherwise it's kind of hard because the UVs are normalised.


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Demian Zarins
Sent: 20-December-2005 15:24
To: XSI(at)Softimage.COM
Subject: Ang. RE: Stamping UV ´s


Thanks, but I´ts getting the exact proportions of the geometry that
I´m going to texture thats the problem. I would like the geometry to
give me those proportions if you understand what I mean :)

Thanks anyway.

/D




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"kim aldis" <kim(at)cg-soup.com>
Sänt av: owner-xsi(at)Softimage.COM

2005-12-20 14:05

Sänd svar till
XSI(at)Softimage.COM

Till
<XSI(at)Softimage.COM>
Kopia
Ärende
RE: Stamping UV ´s





I usually start off with a black image with the size and proportions I want and use that to make the stamp. That way you get to see the stamp lines and it's easy to pull them out into a photoshop layer.


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Demian Zarins
Sent:
20-December-2005 12:46
To:
xsi(at)Softimage.COM
Subject:
Stamping UV ´s


How do I get the right proportions on a stamped UV? If I have a
rectangel polymesh in say 11:5 aspect I want my stamp to be in that aspect aswell
so that I can make a texture that has the right proportions i. e I have a texture with a
circle pattern and they come out elliptical. At the moment I get a stamp
thats 1:1 because the default icon texture is 1:1. Do I really have to meassure the mesh by hand
and use that for the texture?

TIA

/Demian




---------------------------------------------------------------------------
D E M I A N    Z A R I N S
Projektledare
S V T -> Växthuset - The Green House
Sveriges Television
Oxenstiernsg 26
105 10 STOCKHOLM
Phone: +46 8 784 3312 ->mobile:+46 709-951984


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