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Heyas Gene,
Ive been playing with normal/parallax and
displacements for the past 2 week at work for a near future job and i got the
parallax shader working. it works great, especially with zbump plugged on
normal. i couldnt get it to work with the normalmap node on (xsi's)
It is thou, a bit slow but there is no comparsion between it and normal maps.
parallax is much much better. In one shot i tested them i can say that
displacements are faster than the parallax thou but not in all cases it will all
depend on the light you have plugged in.
Its the best reference model isnt it? having all
the models in your scene actually being images in ultra low geometry. replace
the image and you have a new model on:)
allright mate see ya soon:)
Saludos
Mario
----- Original Message -----
Sent: Sunday, December 25, 2005 5:44
PM
Subject: Re: relief/parallax
mapping
Yeah that's the parallax shader I was referring to. Relief
mapping is different btw... http://www.infiscape.com/doc/parallax_mapping.pdf
I
finally got a little time last night to play with that shader and I can't seem
to get it to work. Anyone have any success? I also played with the relief
mapping plugin for max and I must say that it's pretty damn nice. Fast too.
On 12/25/05, peter_b <peter_b(at)skynet.be> wrote:
I imagine your knew this one
allready:
your relief example below looks exactly like
parallax mapping to me.
there's some small thingies with it, but
overall Im very impressed with what this can do.
-- -gc
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