RE: relief/parallax mapping

Date : Mon, 26 Dec 2005 17:35:00 -0000
To : <XSI(at)Softimage.COM>
From : "kim aldis" <kim(at)cg-soup.com>
Subject : RE: relief/parallax mapping
 

> -----Original Message-----
> From: owner-xsi(at)Softimage.COM 
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of peter_b
> Sent: 26-December-2005 14:50
> To: XSI(at)Softimage.COM
> Subject: Re: relief/parallax mapping
> 
> same here,
> 
> the thing with displacement speed vs normal/parallax reminds 
> of bump in XSI:
> its a sensitive balance, where the pre-render time for 
> displacement can slow things down, but in general drawing the 
> tiles (the actual rendering) is faster with displacement as 
> opposed to bump.
> It also depends how small / sharp you want your detail. I 
> tried a landscape/terrain situation and given the sharp and 
> defined result you get easily with parallax, it was more 
> performant than displacement, that would have to be pushed to 
> pretty stupid levels to get the same sharpness.
> 

If you use adaptive displacement this shouldn't be a problem, I wouldn't
think.

(performant!!??!)

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