> -----Original Message-----
> From: owner-xsi(at)Softimage.COM
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of peter_b
> Sent: 26-December-2005 14:50
> To: XSI(at)Softimage.COM
> Subject: Re: relief/parallax mapping
>
> same here,
>
> the thing with displacement speed vs normal/parallax reminds
> of bump in XSI:
> its a sensitive balance, where the pre-render time for
> displacement can slow things down, but in general drawing the
> tiles (the actual rendering) is faster with displacement as
> opposed to bump.
> It also depends how small / sharp you want your detail. I
> tried a landscape/terrain situation and given the sharp and
> defined result you get easily with parallax, it was more
> performant than displacement, that would have to be pushed to
> pretty stupid levels to get the same sharpness.
>
If you use adaptive displacement this shouldn't be a problem, I wouldn't
think.
(performant!!??!)
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