RE: relief/parallax mapping

Date : Mon, 26 Dec 2005 21:23:20 -0000
To : <XSI(at)Softimage.COM>
From : "kim aldis" <kim(at)cg-soup.com>
Subject : RE: relief/parallax mapping
 It works most times for me but there are times when it doesn't. There must
be something that throws it and I for one would like to know what.

> -----Original Message-----
> From: owner-xsi(at)Softimage.COM 
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of peter_b
> Sent: 26-December-2005 20:14
> To: XSI(at)Softimage.COM
> Subject: Re: relief/parallax mapping
> 
> > 
> > If you use adaptive displacement this shouldn't be a problem, I 
> > wouldn't think.
> 
> Well Kim,
> seems like mental ray displaces whatever *you* throw at it, 
> as long as you check fine and view dependent.
> 
> Too bad thats not what happens for me.
> its gotten much better over the years, but for me it remains 
> something to be carefully considered when setting up a scene.
> 
> > (performant!!??!)
> 
> in my native language it exists.
> its synonym for: powerful, with good results
> 
> allthough I rather wanted to say: 
> fast and effective, efficient,
> yielding good results in relation to the resources used.
> 
> 
> > 
> > > same here,
> > > 
> > > the thing with displacement speed vs normal/parallax reminds 
> > > of bump in XSI:
> > > its a sensitive balance, where the pre-render time for 
> > > displacement can slow things down, but in general drawing the 
> > > tiles (the actual rendering) is faster with displacement as 
> > > opposed to bump.
> > > It also depends how small / sharp you want your detail. I 
> > > tried a landscape/terrain situation and given the sharp and 
> > > defined result you get easily with parallax, it was more 
> > > performant than displacement, that would have to be pushed to 
> > > pretty stupid levels to get the same sharpness.
> > > 
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