Defining Alpha Values
| Date : Wed, 28 Dec 2005 10:40:49 -0800 |
| To : XSI(at)Softimage.COM |
| From : Gavin Goulden <gavin(at)gavimage.com> |
| Subject : Defining Alpha Values |
|
Hey Guys,
I've been searching the manuals and fooling around
on my own with this problem and figured I'd bug all of you with it for a second
or two. What I need to do is take a character and define certain areas to
have an alpha value(s), these values need to be embedded into a PNG file with
the characters basic colours (skin, armour, hair...whatever.) This is
for a 2d based game engine using sprites, not unlike Baldur's Gate, so these
alpha regions will be used to tell the coders what is a "recolourable"
area. So, for example, I'd want to make the hair have it's own
region...this will say "okay, anything with this value is hair and can be
swapped with different colours." If possible, I would also need to define
chunks of an object with the same idea (i.e. metal studs on leather
armour.) Is this possible?
I've tried creating a .tag file, this is along the
same idea of what I want...I just need it to be within one PNG and as alpha
values.
Sorry if this is basic, but I'm clueless at this
point. Any help is greatly appreciated,
Gavin
|
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