What do you mean by 'better'.What sort of tree?
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Christopher
> Sent: 28-December-2005 21:43
> To: XSI(at)Softimage.COM
> Subject: Points snap to a axis & Mental Ray
>
> as Mental ray calculates shaders down the tree the more
> shaders it passes though before it hits the material does it
> "degrade" in a way. I have found if I skip (sometimes) a
> phong or a lambert shader and just go straight into the
> surface of the material my outcome is better!
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