RE: Points snap to a axis & Mental Ray

Date : Wed, 28 Dec 2005 21:48:04 -0000
To : <XSI(at)Softimage.COM>
From : "kim aldis" <kim(at)cg-soup.com>
Subject : RE: Points snap to a axis & Mental Ray
What do you mean by 'better'.What sort of tree?  

> -----Original Message-----
> From: owner-xsi(at)Softimage.COM 
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Christopher
> Sent: 28-December-2005 21:43
> To: XSI(at)Softimage.COM
> Subject: Points snap to a axis & Mental Ray
> 

> as Mental ray calculates shaders down the tree the more 
> shaders it passes though before it hits the material does it 
> "degrade" in a way.  I have found if I skip (sometimes) a 
> phong or a lambert shader and just go straight into the 
> surface of the material my outcome is better!

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