Re[2]: Points snap to a axis & Mental Ray

Date : Wed, 28 Dec 2005 17:19:29 -0500
To : kim aldis <XSI(at)Softimage.COM>
From : Christopher <walksfar(at)netscape.ca>
Subject : Re[2]: Points snap to a axis & Mental Ray
Hello kim, well I mean the outcome seems better.  What I mean to say
it seems mental ray the more shaders it passes though the more
transparent each shader becomes especially when it passes thought a
phong\blinn shader before hitting the material.

Christopher


Wednesday, December 28, 2005, 4:48:04 PM, you wrote:

> What do you mean by 'better'.What sort of tree?  

>> -----Original Message-----
>> From: owner-xsi(at)Softimage.COM 
>> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Christopher
>> Sent: 28-December-2005 21:43
>> To: XSI(at)Softimage.COM
>> Subject: Points snap to a axis & Mental Ray
>> 

>> as Mental ray calculates shaders down the tree the more 
>> shaders it passes though before it hits the material does it 
>> "degrade" in a way.  I have found if I skip (sometimes) a 
>> phong or a lambert shader and just go straight into the 
>> surface of the material my outcome is better!

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-- 
Best regards,
 Christopher                            mailto:walksfar(at)netscape.ca

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