Hello kim, well I mean the outcome seems better. What I mean to say
it seems mental ray the more shaders it passes though the more
transparent each shader becomes especially when it passes thought a
phong\blinn shader before hitting the material.
Christopher
Wednesday, December 28, 2005, 4:48:04 PM, you wrote:
> What do you mean by 'better'.What sort of tree?
>> -----Original Message-----
>> From: owner-xsi(at)Softimage.COM
>> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Christopher
>> Sent: 28-December-2005 21:43
>> To: XSI(at)Softimage.COM
>> Subject: Points snap to a axis & Mental Ray
>>
>> as Mental ray calculates shaders down the tree the more
>> shaders it passes though before it hits the material does it
>> "degrade" in a way. I have found if I skip (sometimes) a
>> phong or a lambert shader and just go straight into the
>> surface of the material my outcome is better!
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--
Best regards,
Christopher mailto:walksfar(at)netscape.ca
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