Hi,
I’m doing a custom operator and I need to access the guide hairs control
points positions. From what I can see from the C++ API, there’s the HairPrimitive from whom
we can access the CRenderHairAccessor but
that’s the information of all the rendered hairs. I have to loop through every
hair points to make proximity calculations. I just don’t need to loop through
every hair, I just want to access the guide hairs to optimize the process. But
I can’t find where to access only those. Can anyone help me figure out how to
access that information?
Thanks
Mathieu
Leclaire
R&D
Programmer
Hybride Technologies