From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of Martin
Barrette
Sent: 29-December-2005 20:58
To:
XSI(at)Softimage.COM
Subject: RE: accessing guide hairs control points
in C++
Primitive.Geometry.Points.PositionArray will return you only the points
position for the guide hairs.
Cheers,
Martin
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of Mathieu
Leclaire
Sent: Thursday, December 29, 2005 3:56 PM
To:
XSI(at)Softimage.COM
Subject: accessing guide hairs control points in
C++
Hi,
I’m
doing a custom operator and I need to access the guide hairs control points
positions. From what I can see from the C++ API,
there’s the HairPrimitive from whom we can access
the CRenderHairAccessor but that’s the
information of all the rendered hairs. I have to loop through every hair
points to make proximity calculations. I just don’t need to loop through every
hair, I just want to access the guide hairs to optimize the process. But I
can’t find where to access only those. Can anyone help me figure out how to
access that information?
Thanks
Mathieu
Leclaire
R&D
Programmer
Hybride
Technologies