Re[2]: Creating reflective glass but not the usual way!

Date : Sat, 31 Dec 2005 00:56:00 -0500
To : peter_b <XSI(at)Softimage.COM>
From : Christopher <walksfar(at)netscape.ca>
Subject : Re[2]: Creating reflective glass but not the usual way!
Hello peter_b, I wanted the noicon_pic to influence the reflections.
Well I thought it could be possible, cause I can't seem to get my
reflections right.  I'm sorry for the attachment I will use
imageshack.us next time, sometimes I post a message I feel a target of
a attack cause of what I ask.

Christopher
I enjoy this group and of course Softimage and I have learned
something that I enjoyed learning.


Friday, December 30, 2005, 6:27:12 PM, you wrote:

> can you explain: what is reflective glass that doesnt reflect anything, and
> without environment map?
> you're asking contradictive things.
> either it reflects something (environment and/or surrounding scene) or it
> doesnt.

> you shouldnt send attachments, but rather a link to an online picture.
> you can use http://www.imageshack.us/ or so for this.

> if you have a reference image of what you want to achieve, that would help.
> just search for something in google and give the link - again no attachment
> needed


> some remarks, based on your tree:
> -the 3d rock node will need to be given texture coordinates
> -you can take out scalar2color1 and color2scalar. they zero each other out.

> what do you want to use the noicon_pic for?
> do you want the picture and the rock to show up as if reflected or to
> influence the reflections?



>> Hello, I'm trying to create reflective glass without environment maps
>> and without the glass reflecting anything but it appears to be this
>> may seem impossible I don't know.  I've attached a image of my
>> rendertree to see if this is possible or i've i'm at all close to
>> anything at all.
>>
>> Thank You
>> Christopher
>>

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-- 
Best regards,
 Christopher                            mailto:walksfar(at)netscape.ca

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