Mailing-List: XSI

<< January 2006 Click on the arrows to skip to the previous/next month. These messages are also organized as a threaded list and a generic (non-table formatted) list. To sort the messages, click on a column/category heading.

Last Update: Tue Jan 31 23:32:37 2006.    Total: 1097 messages.    Average Size: 9.4K (Max: 44.1K, Min: 4.5K).
SUBJECT AUTHOR DATE ^
[no subject] Unknown Jan 31 23:32, 2006
[no subject] Unknown Jan 31 23:32, 2006
[no subject] Unknown Jan 31 23:31, 2006
[no subject] Unknown Jan 31 23:31, 2006
[no subject] Unknown Jan 31 23:31, 2006
[no subject] Unknown Jan 31 23:31, 2006
[no subject] Unknown Jan 31 23:31, 2006
[no subject] Unknown Jan 31 23:31, 2006
RE: accessing guide hairs control points in C++ at Jan 31 23:31, 2006
[no subject] Unknown Jan 31 23:31, 2006
Re: PutUserData in custom operator Raffaele Fragapane Jan 31 22:03, 2006
Re: Re[10]: Scaling and Rotating Envelopes & a wee Adam Sale Jan 31 21:57, 2006
Re[10]: Scaling and Rotating Envelopes & a wee bit Christopher Jan 31 19:20, 2006
Re: OT: Digital Fusion v Shake Tim Leydecker Jan 31 17:51, 2006
RE: Re: pass order Kris Rivel Jan 31 17:28, 2006
Re: pass order Orlando Esponda Jan 31 17:19, 2006
Re: pass order Alex Arce (list) Jan 31 17:16, 2006
16bit tiffs Gene Crucean Jan 31 17:01, 2006
pass order at Jan 31 16:55, 2006
RE: "Out in the World" vs. "In a Clip" Andre DeAngelis Jan 31 16:34, 2006
RE: "Out in the World" vs. "In a Clip" Andre DeAngelis Jan 31 16:30, 2006
Re: PutUserData in custom operator Aloys Baillet Jan 31 16:20, 2006
Re: "Out in the World" vs. "In a Clip" Mike Werckle Jan 31 16:15, 2006
RE: "Out in the World" vs. "In a Clip" Scott McGinley Jan 31 16:01, 2006
RE: subregion render pipeline? VR XSI Forces Jan 31 15:59, 2006
Re: Convincing volumetric clouds Jonathan Ridge Jan 31 15:58, 2006
Re: "Out in the World" vs. "In a Clip" Jeffrey Dates Jan 31 15:29, 2006
Re: .fbx 64bit? Carl Callewaert Jan 31 15:28, 2006
Re: Sliding Glossy ?! Rainer Schmidt Jan 31 15:28, 2006
RE: PutUserData in custom operator Mathieu Leclaire Jan 31 15:27, 2006
RE: "Out in the World" vs. "In a Clip" Andre DeAngelis Jan 31 15:11, 2006
RE: Children maintaining visibility status indepen Paul Martin Jan 31 15:11, 2006
Re: "Out in the World" vs. "In a Clip" Mike Werckle Jan 31 14:50, 2006
Re: Convincing volumetric clouds Jonathan Ridge Jan 31 14:35, 2006
RE: OT: Digital Fusion v Shake kim aldis Jan 31 14:16, 2006
Re: Re[8]: Scaling and Rotating Envelopes & a wee Adam Sale Jan 31 14:08, 2006
Re: .fbx 64bit? André Adam Jan 31 11:52, 2006
PutUserData in custom operator Mathieu Leclaire Jan 31 11:48, 2006
RE: OT: Digital Fusion v Shake Luc-Eric Rousseau Jan 31 11:45, 2006
Re: subregion render pipeline? Daniel Jahnel Jan 31 11:42, 2006
Re[8]: Scaling and Rotating Envelopes & a wee bit Christopher Jan 31 11:42, 2006
RE: Convincing volumetric clouds kim aldis Jan 31 11:40, 2006
Re: .fbx 64bit? Carl Callewaert Jan 31 11:38, 2006
RE: Children maintaining visibility status indepen kim aldis Jan 31 11:37, 2006
Re: Children maintaining visibility status indepen guillaume laforge Jan 31 11:32, 2006
RE: Convincing volumetric clouds Olly Nash Jan 31 11:24, 2006
.fbx 64bit? André Adam Jan 31 11:23, 2006
Re: Convincing volumetric clouds Chris Marshall Jan 31 11:22, 2006
RE: Convincing volumetric clouds Axel Akesson Jan 31 11:21, 2006
Re: xdof and v5 Wavo Jan 31 11:21, 2006
Re: Children maintaining visibility status indepen Chris Marshall Jan 31 11:16, 2006
Re: Children maintaining visibility status indepen Chris Marshall Jan 31 11:05, 2006
RE: Children maintaining visibility status indepen kim aldis Jan 31 11:01, 2006
Convincing volumetric clouds Jonathan Ridge Jan 31 11:01, 2006
RE: Children maintaining visibility status indepen Brent McPherson Jan 31 10:58, 2006
Re: subregion render pipeline? Marc Bourbonnais Jan 31 10:57, 2006
RE: Children maintaining visibility status indepen kim aldis Jan 31 10:27, 2006
Re: Re[6]: Scaling and Rotating Envelopes & a wee Adam Sale Jan 31 10:17, 2006
xdof and v5 Andi Farhall Jan 31 10:15, 2006
subregion render pipeline? Daniel Jahnel Jan 31 09:56, 2006
Re: OT: Digital Fusion v Shake Tim Leydecker Jan 31 09:02, 2006
RE: Children maintaining visibility status indepen Paul Martin Jan 31 08:59, 2006
Re: OT: Digital Fusion v Shake Sylvain Moreau Jan 31 08:35, 2006
Sliding Glossy ?! Rainer Schmidt Jan 31 08:03, 2006
RE: Children maintaining visibility status indepen kim aldis Jan 31 07:24, 2006
Re: Children maintaining visibility status indepen Chris Shaw Jan 31 07:09, 2006
Re: OT: Digital Fusion v Shake Tim Leydecker Jan 31 06:22, 2006
RE: OT: Digital Fusion v Shake kim aldis Jan 31 04:29, 2006
RE: Children maintaining visibility status indepen kim aldis Jan 31 04:29, 2006
Re: OT: Digital Fusion v Shake Raffaele Fragapane Jan 31 00:54, 2006
Re[6]: Scaling and Rotating Envelopes & a wee bit Christopher Jan 30 21:05, 2006
Re: Children maintaining visibility status indepen Oscar Juarez Jan 30 18:55, 2006
Children maintaining visibility status independent Paul Martin Jan 30 18:39, 2006
RE: Re[2]: Digital Fusion v Shake v FX tree Andy Nicholas Jan 30 16:50, 2006
Re: What graphics board for Dual Opteron 246? Gene Jannece Jan 30 16:38, 2006
Re[2]: Digital Fusion v Shake v FX tree Christopher Jan 30 16:21, 2006
RE: What graphics board for Dual Opteron 246? Ing. Marek Mihok Jan 30 15:46, 2006
Re: What graphics board for Dual Opteron 246? Sam Cuttriss Jan 30 15:45, 2006
Re: What graphics board for Dual Opteron 246? Stefan Andersson Jan 30 15:34, 2006
Re: satellite ports Joey Ponthieux Jan 30 15:32, 2006
RE: What graphics board for Dual Opteron 246? Ing. Marek Mihok Jan 30 14:59, 2006
Re: What graphics board for Dual Opteron 246? Frank Lenhard Jan 30 14:51, 2006
Re: satellite ports brad friedman Jan 30 14:32, 2006
Re: dynamic pose blending Nicolas Langlois Jan 30 14:32, 2006
satellite ports Joey Ponthieux Jan 30 13:46, 2006
What graphics board for Dual Opteron 246? David Auner Jan 30 13:43, 2006
Re[2]: OT: Digital Fusion v Shake Frank Lenhard Jan 30 13:10, 2006
Re: OT: Digital Fusion v Shake Greg Smith Jan 30 12:34, 2006
Re: Re[4]: Scaling and Rotating Envelopes Adam Sale Jan 30 12:15, 2006
Re: dynamic pose blending Marek Schneider Jan 30 12:05, 2006
RE: delete texture projections Tony Naqvi Jan 30 09:07, 2006
Re: dynamic pose blending Nicolas Langlois Jan 30 08:49, 2006
RE: delete texture projections kim aldis Jan 30 08:43, 2006
RE: delete texture projections Tony Naqvi Jan 30 08:25, 2006
Re: Digital Fusion v Shake v FX tree Tim Leydecker Jan 30 08:04, 2006
Re: delete texture projections guillaume laforge Jan 30 07:43, 2006
Re: Digital Fusion v Shake v FX tree guillaume laforge Jan 30 07:27, 2006
delete texture projections Tony Naqvi Jan 30 07:17, 2006
RE: XSI 4.2 Wireframe rendering David Auner Jan 30 07:01, 2006
Re: Digital Fusion v Shake v FX tree Tim Leydecker Jan 30 07:00, 2006
Re: envelope deformer optimization Tim Leydecker Jan 30 06:46, 2006
Re: "Out in the World" vs. "In a Clip" Raffaele Fragapane Jan 30 06:35, 2006
RE: XSI 4.2 Wireframe rendering kim aldis Jan 30 05:50, 2006
RE: XSI 4.2 Wireframe rendering David Auner Jan 30 05:05, 2006
RE: XSI 4.2 Wireframe rendering Rob Wuijster Jan 30 04:35, 2006
RE: Transformation tool/axis visibility thing Brent McPherson Jan 30 04:13, 2006
Re: envelope deformer optimization Oz Adi Jan 30 02:59, 2006
Re: Transformation tool/axis visibility thing brad Jan 30 02:43, 2006
Re: Scaling and Rotating Envelopes Jonathan Ridge Jan 30 01:03, 2006
Re: "Out in the World" vs. "In a Clip" olivier jeannel Jan 30 01:00, 2006
Re: Transformation tool/axis visibility thing Wayne Williams Jan 30 00:43, 2006
Re: Button icons not working in some toolbars? Matthias Worch Jan 30 00:39, 2006
Re[4]: Scaling and Rotating Envelopes Christopher Jan 30 00:27, 2006
Re: envelope deformer optimization takita_ Jan 29 21:27, 2006
Demian Zarins är inte på kontoret men... Demian Zarins Jan 29 21:21, 2006
Transformation tool/axis visibility thing porl Jan 29 21:19, 2006
Re: suggestion: force ik_fk Adam Sale Jan 29 20:46, 2006
Re: Re[2]: Scaling and Rotating Envelopes Adam Sale Jan 29 20:43, 2006
Re: Digital Fusion v Shake v FX tree Sylvain Moreau Jan 29 19:53, 2006
envelope deformer optimization brad friedman Jan 29 18:24, 2006
Re: Digital Fusion v Shake v FX tree Tim Leydecker Jan 29 16:43, 2006
RE: Digital Fusion v Shake v FX tree Schoenberger Jan 29 16:38, 2006
Re: "Out in the World" vs. "In a Clip" Rafe Sacks Jan 29 16:32, 2006
Re: Digital Fusion v Shake v FX tree guillaume laforge Jan 29 15:38, 2006
RE: Button icons not working in some toolbars? Luc-Eric Rousseau Jan 29 15:21, 2006
Re: Digital Fusion v Shake v FX tree Eric Lampi Jan 29 15:21, 2006
Re: Digital Fusion v Shake v FX tree Eric Lampi Jan 29 14:46, 2006
Re[4]: Scaling and Rotating Envelopes Christopher Jan 29 14:42, 2006
Re: Digital Fusion v Shake v FX tree guillaume laforge Jan 29 14:18, 2006
Re: suggestion: force ik_fk Mike Werckle Jan 29 14:00, 2006
Re: Re[2]: Scaling and Rotating Envelopes Mike Werckle Jan 29 12:55, 2006
RE: Digital Fusion v Shake v FX tree kim aldis Jan 29 11:53, 2006
Re[2]: Help! Christopher Jan 29 11:19, 2006
Re[2]: Scaling and Rotating Envelopes Christopher Jan 29 11:18, 2006
Digital Fusion v Shake v FX tree Sylvain Moreau Jan 29 11:12, 2006
Re: Scaling and Rotating Envelopes Adam Sale Jan 29 10:54, 2006
Re: Help! brad friedman Jan 29 10:47, 2006
Re: suggestion: force ik_fk brad friedman Jan 29 10:42, 2006
RE: Help! Stephen Blair Jan 29 10:39, 2006
Help! Christopher Jan 29 10:22, 2006
Re: Scripting: Getting the selected node in the re Oz Adi Jan 29 09:20, 2006
Re: Scripting: Getting the selected node in the re guillaume laforge Jan 29 09:04, 2006
Scripting: Getting the selected node in the render Oz Adi Jan 29 07:41, 2006
RE: OT: Digital Fusion v Shake kim aldis Jan 29 07:27, 2006
RE: OT: Digital Fusion v Shake Harry Bardak Jan 29 06:41, 2006
RE: OT: Digital Fusion v Shake Schoenberger Jan 29 05:43, 2006
Re: suggestion: force ik_fk brad Jan 29 04:50, 2006
XSI 4.2 Wireframe rendering David Auner Jan 29 03:01, 2006
Re: suggestion: force ik_fk Edmund Wong Jan 29 02:28, 2006
Re: OT: Digital Fusion v Shake guillaume laforge Jan 29 02:28, 2006
suggestion: force ik_fk brad friedman Jan 28 21:51, 2006
Re: OT: Digital Fusion v Shake Graham D Clark Jan 28 18:48, 2006
Scaling and Rotating Envelopes Christopher Jan 28 16:33, 2006
Re: OT: Digital Fusion v Shake Gene Crucean Jan 28 16:33, 2006
RE: particle fading Schoenberger Jan 28 15:30, 2006
RE: OT: Digital Fusion v Shake Schoenberger Jan 28 15:25, 2006
Re: dynamic pose blending Marek Schneider Jan 28 09:26, 2006
Re: particle fading Adrian Wyer Jan 28 04:56, 2006
Re: Volume caustics? Tim Leydecker Jan 28 04:46, 2006
Re: OT: Digital Fusion v Shake guillaume laforge Jan 28 02:17, 2006
Re: OT: Digital Fusion v Shake guillaume laforge Jan 28 02:17, 2006
Re: Volume caustics? Bernard Lebel Jan 27 23:24, 2006
Volume caustics? Tim Leydecker Jan 27 22:20, 2006
Re: Button icons not working in some toolbars? Matthias Worch Jan 27 19:17, 2006
RE: OT: Digital Fusion v Shake Jason Barlow Jan 27 19:07, 2006
RE: keyable parameters Scott McGinley Jan 27 18:26, 2006
RE: keyable parameters Luc-Eric Rousseau Jan 27 16:50, 2006
RE: OT: Digital Fusion v Shake kim aldis Jan 27 16:37, 2006
Re: OT: Digital Fusion v Shake Sam Cuttriss Jan 27 16:33, 2006
keyable parameters Scott McGinley Jan 27 16:30, 2006
RE: OT: Digital Fusion v Shake kim aldis Jan 27 16:24, 2006
Re: OT: Digital Fusion v Shake guillaume laforge Jan 27 15:13, 2006
Re: OT: Digital Fusion v Shake guillaume laforge Jan 27 14:48, 2006
Re: OT: Digital Fusion v Shake Steven Caron Jan 27 14:48, 2006
Re: OT: Digital Fusion v Shake guillaume laforge Jan 27 14:43, 2006
Re: OT: Digital Fusion v Shake Francois Lord Jan 27 14:26, 2006
Re: OT: Digital Fusion v Shake Steven Caron Jan 27 13:58, 2006
Re: particle fading Andy Jones Jan 27 13:45, 2006
Re: OT: Digital Fusion v Shake guillaume laforge Jan 27 13:35, 2006
dynamic pose blending Marek Schneider Jan 27 13:34, 2006
Re: OT: Digital Fusion v Shake Andy Jones Jan 27 13:31, 2006
Re: OT: Digital Fusion v Shake Francois Lord Jan 27 13:28, 2006
Re: OT: Digital Fusion v Shake guillaume laforge Jan 27 13:25, 2006
Re: OT: Digital Fusion v Shake Steven Caron Jan 27 13:21, 2006
RE: Scripting: best way to get a ist of all the pa Sebastian Faber Jan 27 12:42, 2006
Re: OT: Digital Fusion v Shake phil harbath Jan 27 12:34, 2006
RE: OT: Digital Fusion v Shake kim aldis Jan 27 12:21, 2006
RE: Anyone know how to swap out the cam field guid Stephen Blair Jan 27 11:53, 2006
RE: Anyone know how to swap out the cam field guid Paul Martin Jan 27 11:47, 2006
Re: Animating Hue on Constant Shader? David Auner Jan 27 11:24, 2006
RE: Scripting: best way to get a ist of all the pa Axel Akesson Jan 27 11:19, 2006
RE: OT: Digital Fusion v Shake Andre DeAngelis Jan 27 11:03, 2006
particle fading Adrian Wyer Jan 27 11:01, 2006
RE: Scripting: best way to get a ist of all the pa Stephen Blair Jan 27 10:54, 2006
RE: "real" cameras in xsi Harry Bardak Jan 27 10:48, 2006
Scripting: best way to get a ist of all the partit Sebastian Faber Jan 27 10:48, 2006
Re: Anyone know how to swap out the cam field guid Robert Moodie Jan 27 10:41, 2006
RE: Anyone know how to swap out the cam field guid kim aldis Jan 27 10:35, 2006
Re: OT: Digital Fusion v Shake Francois Lord Jan 27 10:32, 2006
Re: "real" cameras in xsi Robert Moodie Jan 27 10:17, 2006
Anyone know how to swap out the cam field guide?? Paul Martin Jan 27 09:44, 2006
Re: Using the alpha channel of a clip within a tex Alan Jones Jan 27 09:26, 2006
RE: "real" cameras in xsi Jordi Bares Jan 27 09:17, 2006
Re: "real" cameras in xsi Jordi Bares Jan 27 09:10, 2006
Using the alpha channel of a clip within a texture Harry Bardak Jan 27 09:05, 2006
Re: loading scenes with (missing) custom shaders, Bernard Lebel Jan 27 08:50, 2006
RE: "real" cameras in xsi kim aldis Jan 27 07:39, 2006
RE: "real" cameras in xsi kim aldis Jan 27 07:36, 2006
Re: loading scenes with (missing) custom shaders, Adrian Wyer Jan 27 06:40, 2006
RE: Digital Fusion v Shake VR XSI Forces Jan 27 06:24, 2006
Re: loading scenes with (missing) custom shaders, Dan Yargici Jan 27 06:09, 2006
Re[2]: Digital Fusion v Shake Frank Lenhard Jan 27 06:04, 2006
RE: "real" cameras in xsi Andi Farhall Jan 27 06:02, 2006
Re: "real" cameras in xsi Chris Shaw Jan 27 05:49, 2006
RE: Digital Fusion v Shake kim aldis Jan 27 05:45, 2006
Re: Digital Fusion v Shake Jonathan Ridge Jan 27 05:42, 2006
Re: Digital Fusion v Shake Stefan Andersson Jan 27 05:41, 2006
loading scenes with (missing) custom shaders, sugg Rob Wuijster Jan 27 05:32, 2006
RE: Digital Fusion v Shake Sebastian Faber Jan 27 05:02, 2006
Re: Realtime-Displacement? Alan Jones Jan 27 04:54, 2006
Realtime-Displacement? Markus Geerts Jan 27 04:49, 2006
Re: "real" cameras in xsi Harry Bardak Jan 27 04:42, 2006
RE: Colour spectrum with caustics Andy Kirk Jan 27 04:38, 2006
Re: Digital Fusion v Shake Harry Bardak Jan 27 04:34, 2006
Re: Digital Fusion v Shake Jonathan Ridge Jan 27 03:58, 2006
Re: "real" cameras in xsi Jordi Bares Jan 27 03:37, 2006
Re: Digital Fusion v Shake Stefan Andersson Jan 27 03:27, 2006
RE: Digital Fusion v Shake Rob Wuijster Jan 27 03:14, 2006
Re: Digital Fusion v Shake Jonathan Ridge Jan 27 02:58, 2006
RE: Digital Fusion v Shake kim aldis Jan 27 02:29, 2006
OT: Digital Fusion v Shake Jonathan Ridge Jan 27 01:47, 2006
Re: "Out in the World" vs. "In a Clip" olivier jeannel Jan 27 01:45, 2006
Re: glow shader brad friedman Jan 26 22:59, 2006
Re: glow shader Raffaele Fragapane Jan 26 17:16, 2006
Re: "Out in the World" vs. "In a Clip" porl Jan 26 16:49, 2006
Re: Animating Hue on Constant Shader? Hans Payer Jan 26 16:16, 2006
Re: Colour spectrum with caustics christian keller Jan 26 15:14, 2006
Re: "Out in the World" vs. "In a Clip" Scott McGinley Jan 26 15:10, 2006
Re[2]: "Out in the World" vs. "In a Clip" Frank Lenhard Jan 26 14:47, 2006
Re: "Out in the World" vs. "In a Clip" guillaume laforge Jan 26 14:18, 2006
Lee is out of the office. at Jan 26 14:15, 2006
New Script: Envelope To Children Oz Adi Jan 26 13:55, 2006
RE: Asking for a model Axel Akesson Jan 26 12:41, 2006
"Out in the World" vs. "In a Clip" Mike Werckle Jan 26 12:37, 2006
Asking for a model George Jan 26 11:56, 2006
Re: Button icons not working in some toolbars? Matthias Worch Jan 26 11:49, 2006
RE: "real" cameras in xsi Andi Farhall Jan 26 11:20, 2006
RE: choosing one of two pythons Andi Farhall Jan 26 11:16, 2006
Re: "real" cameras in xsi Adrian Wyer Jan 26 10:58, 2006
RE: choosing one of two pythons Andrew Skowronski Jan 26 10:50, 2006
RE: "real" cameras in xsi Jordi Bares Jan 26 10:42, 2006
Re: choosing one of two pythons Andy Nicholas Jan 26 10:39, 2006
Re: "real" cameras in xsi Francois Lord Jan 26 10:29, 2006
Re: sat vs standalone Gene Jannece Jan 26 10:20, 2006
RE: "real" cameras in xsi Andi Farhall Jan 26 09:41, 2006
Re: Animating Hue on Constant Shader? guillaume laforge Jan 26 09:40, 2006
Re: Animating Hue on Constant Shader? Chris Marshall Jan 26 09:37, 2006
Re: Animating Hue on Constant Shader? Chris Marshall Jan 26 09:26, 2006
Animating Hue on Constant Shader? David Auner Jan 26 09:19, 2006
Re: "real" cameras in xsi Francois Lord Jan 26 09:12, 2006
Re: "real" cameras in xsi Chris Shaw Jan 26 08:22, 2006
RE: glow shader Marc-Andre Carbonneau Jan 26 08:09, 2006
RE: "real" cameras in xsi kim aldis Jan 26 07:29, 2006
RE: glow shader VR XSI Forces Jan 26 07:15, 2006
RE: Button icons not working in some toolbars? kim aldis Jan 26 07:12, 2006
RE: glow shader kim aldis Jan 26 06:16, 2006
choosing one of two pythons Andi Farhall Jan 26 05:54, 2006
RE: "real" cameras in xsi Andi Farhall Jan 26 05:24, 2006
Button icons not working in some toolbars? Matthias Worch Jan 26 04:21, 2006
Re: can't scroll to last frame on timeline Chris Shaw Jan 26 03:09, 2006
Re: "real" cameras in xsi Stefan Andersson Jan 26 01:20, 2006
Re: programatic viewport capture brad friedman Jan 25 22:17, 2006
Re[2]: sat vs standalone Christopher Jan 25 22:17, 2006
Re: can't scroll to last frame on timeline Scott McGinley Jan 25 19:43, 2006
Re: programatic viewport capture Raffaele Fragapane Jan 25 18:56, 2006
Re: glow shader Raffaele Fragapane Jan 25 18:56, 2006
Re: sat vs standalone Robert Martinu Jan 25 18:42, 2006
Re: sat vs standalone Raffaele Fragapane Jan 25 18:31, 2006
RE: glow, output shader flickering kim aldis Jan 25 16:51, 2006
Re: can't scroll to last frame on timeline Daniel Goupil Jan 25 16:24, 2006
Re: RefModel under a transform group Bernard Lebel Jan 25 15:13, 2006
RefModel under a transform group guillaume laforge Jan 25 14:58, 2006
Re: "real" cameras in xsi Francois Lord Jan 25 14:26, 2006
RE: renders die Schoenberger Jan 25 14:25, 2006
RE: glow, output shader flickering Schoenberger Jan 25 14:14, 2006
can't scroll to last frame on timeline cj tozzi Jan 25 14:07, 2006
Re: "real" cameras in xsi Robert Moodie Jan 25 14:07, 2006
Re: "real" cameras in xsi Chris Shaw Jan 25 13:53, 2006
Re: "real" cameras in xsi Francois Lord Jan 25 13:53, 2006
Re: "real" cameras in xsi Greg Smith Jan 25 13:38, 2006
Re: "real" cameras in xsi Marc Bourbonnais Jan 25 13:17, 2006
RE: how to temporarily unsubscribe Grahame Fuller Jan 25 13:12, 2006
Re: "real" cameras in xsi Marc Bourbonnais Jan 25 12:43, 2006
Re: "real" cameras in xsi Robert Moodie Jan 25 12:39, 2006
Re: "real" cameras in xsi Gene Crucean Jan 25 12:33, 2006
Re: sat vs standalone Alan Jones Jan 25 12:31, 2006
Re: "real" cameras in xsi Chris Shaw Jan 25 11:51, 2006
Re: "real" cameras in xsi Chris Shaw Jan 25 11:42, 2006
Re: weight map display Marek Schneider Jan 25 11:42, 2006
Re: "real" cameras in xsi Greg Smith Jan 25 11:41, 2006
Re: "real" cameras in xsi Robert Moodie Jan 25 11:39, 2006
RE: "real" cameras in xsi Andi Farhall Jan 25 11:39, 2006
Re: sat vs standalone Gene Jannece Jan 25 11:35, 2006
Re: "real" cameras in xsi Francois Lord Jan 25 11:28, 2006
Re: trying to get particles to paint on Bob Cobb Jan 25 11:18, 2006
Re: weight map display guillaume laforge Jan 25 11:18, 2006
RE: Colour spectrum with caustics Andy Kirk Jan 25 11:12, 2006
scratch that i got it Bob Cobb Jan 25 10:56, 2006
Re[2]: animation concepts Frank Lenhard Jan 25 10:54, 2006
Re: weight map display mike xvivo.net Jan 25 10:49, 2006
Re: trying to get particles to paint on guillaume laforge Jan 25 10:44, 2006
Re: "real" cameras in xsi Gene Crucean Jan 25 10:37, 2006
Re: sat vs standalone Stefan Andersson Jan 25 10:30, 2006
weight map display Marek Schneider Jan 25 10:17, 2006
sat vs standalone Gene Jannece Jan 25 10:13, 2006
trying to get particles to paint on Bob Cobb Jan 25 09:58, 2006
Re: animation concepts Adrian Wyer Jan 25 08:33, 2006
Re: glow, output shader flickering Dan Yargici Jan 25 08:16, 2006
Re: renders die Dan Yargici Jan 25 08:10, 2006
RE: glow, output shader flickering Harry Bardak Jan 25 07:17, 2006
RE: renders die kim aldis Jan 25 07:06, 2006
Re: renders die olivier jeannel Jan 25 06:51, 2006
Re: renders die Alan Jones Jan 25 05:09, 2006
Re: renders die Aleš Dlabač Jan 25 04:55, 2006
RE: animation concepts kim aldis Jan 25 02:49, 2006
RE: renders die kim aldis Jan 25 02:45, 2006
Re: glow, output shader flickering guillaume laforge Jan 25 02:12, 2006
Re: renders die Oscar Juarez Jan 25 01:56, 2006
RE: Function information? kim aldis Jan 25 01:56, 2006
RE: glow, output shader flickering kim aldis Jan 25 01:55, 2006
RE: renders die kim aldis Jan 25 01:54, 2006
RE: glow, output shader flickering kim aldis Jan 25 01:52, 2006
how to temporarily unsubscribe John Ogresko Jan 25 00:02, 2006
Re: PY: Function information? Aloys Baillet Jan 24 21:54, 2006
Re: PY: Function information? Raffaele Fragapane Jan 24 20:41, 2006
RE: viewport cameras brad friedman Jan 24 20:39, 2006
RE: viewport cameras Stephen Blair Jan 24 20:32, 2006
viewport cameras brad friedman Jan 24 20:07, 2006
Re: PY: Function information? Aloys Baillet Jan 24 19:59, 2006
PY: Function information? brad Jan 24 19:32, 2006
Re: renders die brad Jan 24 19:25, 2006
Re: renders die Steven Caron Jan 24 19:10, 2006
Re: renders die brad Jan 24 19:06, 2006
RE: renders die Jason Barlow Jan 24 18:45, 2006
RE: glow, output shader flickering Schoenberger Jan 24 18:32, 2006
RE: renders die Schoenberger Jan 24 17:43, 2006
Re: renders die Steven Caron Jan 24 17:36, 2006
Re: animation concepts Rafe Sacks Jan 24 17:36, 2006
OT: DISNEY TO ACQUIRE PIXAR francois.painchaud sympatico.ca Jan 24 17:32, 2006
Re: animation concepts porl Jan 24 17:09, 2006
Re: renders die francois.painchaud sympatico.ca Jan 24 17:02, 2006
Re: animation concepts porl Jan 24 17:00, 2006
Re: glow shader jason bright Jan 24 16:57, 2006
Re: animation concepts Rafe Sacks Jan 24 16:55, 2006
Re: glow, output shader flickering Francois Lord Jan 24 16:55, 2006
Re: After Effects to XSI Tim Leydecker Jan 24 16:54, 2006
glow shader Marc-Andre Carbonneau Jan 24 16:42, 2006
Re: renders die Todd Akita Jan 24 16:38, 2006
renders die kim aldis Jan 24 16:15, 2006
RE: glow, output shader flickering kim aldis Jan 24 16:13, 2006
programatic viewport capture brad friedman Jan 24 16:11, 2006
Re: programatic viewport capture brad friedman Jan 24 16:05, 2006
Re: programatic viewport capture Bernard Lebel Jan 24 15:59, 2006
RE: glow, output shader flickering Luc-Eric Rousseau Jan 24 15:56, 2006
RE: glow, output shader flickering kim aldis Jan 24 15:30, 2006
RE: depth sorting of particles Brent McPherson Jan 24 15:26, 2006
Re: glow, output shader flickering guillaume laforge Jan 24 15:15, 2006
Re: depth sorting of particles Andy Jones Jan 24 14:59, 2006
RE: depth sorting of particles Brent McPherson Jan 24 14:51, 2006
RE: glow, output shader flickering kim aldis Jan 24 14:47, 2006
Re: Idea for constraints Andy Jones Jan 24 14:31, 2006
RE: After Effects to XSI kim aldis Jan 24 14:31, 2006
Re: Idea for constraints brad Jan 24 14:26, 2006
Re: depth sorting of particles Andy Jones Jan 24 14:21, 2006
Re: After Effects to XSI Andy Jones Jan 24 13:18, 2006
RE: glow, output shader flickering Halfdan Ingvarsson Jan 24 12:39, 2006
Re: reflection / bump - bug? Martin Chatterjee Jan 24 12:34, 2006
RE: glow, output shader flickering kim aldis Jan 24 12:33, 2006
RE: Idea for constraints Grahame Fuller Jan 24 12:16, 2006
RE: glow, output shader flickering kim aldis Jan 24 12:15, 2006
Re: Colour spectrum with caustics Sylvain Moreau Jan 24 12:01, 2006
RE: reflection / bump - bug? Juan Brockhaus Jan 24 12:00, 2006
Re: reflection / bump - bug? Chris Marshall Jan 24 11:42, 2006
Re: reflection / bump - bug? Martin Chatterjee Jan 24 11:42, 2006
RE: glow, output shader flickering Marc-Andre Carbonneau Jan 24 11:41, 2006
RE: glow, output shader flickering kim aldis Jan 24 11:37, 2006
Re: Why XSI Is Awesome Chris Marshall Jan 24 11:12, 2006
Re: reflection / bump - bug? at Jan 24 11:10, 2006
Re: glow, output shader flickering Chris Marshall Jan 24 11:09, 2006
Re: glow, output shader flickering guillaume laforge Jan 24 11:07, 2006
RE: reflection / bump - bug? Juan Brockhaus Jan 24 11:07, 2006
Re: Colour spectrum with caustics Adrian Wyer Jan 24 10:59, 2006
Re: reflection / bump - bug? Martin Chatterjee Jan 24 10:47, 2006
RE: Rendering problem, help plz! Christian Irles Jan 24 10:40, 2006
Re: glow, output shader flickering Alex Dinnin Jan 24 10:39, 2006
Colour spectrum with caustics Andy Kirk Jan 24 10:24, 2006
glow, output shader flickering kim aldis Jan 24 10:23, 2006
Re: Colour spectrum with caustics Robert Moodie Jan 24 10:18, 2006
reflection / bump - bug? Juan Brockhaus Jan 24 10:18, 2006
Re: reflection / bump - bug? Alan Jones Jan 24 10:08, 2006
RE: Why XSI Is Awesome Chris Little Jan 24 10:03, 2006
Re: Rendering problem, help plz! Mikko Ronkainen Jan 24 09:57, 2006
RE: After Effects to XSI kim aldis Jan 24 09:55, 2006
Re: After Effects to XSI Adrian Wyer Jan 24 09:45, 2006
Re[2]: Color_Basic_Math Question Christopher Jan 24 09:36, 2006
RE: Why XSI Is Awesome VR XSI Forces Jan 24 09:19, 2006
After Effects to XSI Alex Dinnin Jan 24 09:08, 2006
Re[2]: animation concepts Frank Lenhard Jan 24 09:08, 2006
Rendering problem, help plz! Christian Irles Jan 24 08:43, 2006
RE: Why XSI Is Awesome Marc-Andre Carbonneau Jan 24 08:40, 2006
RE: depth sorting of particles Halfdan Ingvarsson Jan 24 08:22, 2006
RE: animation concepts kim aldis Jan 24 08:14, 2006
Re: transparent phong problem Chris Marshall Jan 24 08:09, 2006
Re: transparent phong problem Chris Marshall Jan 24 07:32, 2006
Re: transparent phong problem Bernard Lebel Jan 24 07:23, 2006
Re: animation concepts Nick Jan 24 07:19, 2006
Re: transparent phong problem guillaume laforge Jan 24 07:18, 2006
RE: transparent phong problem Juan Brockhaus Jan 24 07:12, 2006
transparent phong problem Chris Marshall Jan 24 07:01, 2006
Re: Why XSI Is Awesome Alan Jones Jan 24 04:57, 2006
Re: animation concepts Adrian Wyer Jan 24 04:13, 2006
Re: Color_Basic_Math Question Raffaele Fragapane Jan 24 02:49, 2006
RE: Why XSI Is Awesome kim aldis Jan 24 01:45, 2006
Re: Idea for constraints Andy Jones Jan 23 23:59, 2006
depth sorting of particles brad friedman Jan 23 22:38, 2006
Re: animation concepts Oscar Juarez Jan 23 22:35, 2006
Re: Why XSI Is Awesome Raffaele Fragapane Jan 23 22:11, 2006
Re: Idea for constraints Carl Callewaert Jan 23 21:28, 2006
Re: Idea for constraints brad Jan 23 21:26, 2006
Re: Idea for constraints Andy Jones Jan 23 21:12, 2006
Re: Why XSI Is Awesome Rafe Sacks Jan 23 21:08, 2006
Re: Idea for constraints Carl Callewaert Jan 23 20:57, 2006
Re: animation concepts Rafe Sacks Jan 23 20:50, 2006
Re: Why XSI Is Awesome Tim Leydecker Jan 23 20:41, 2006
Idea for constraints Andy Jones Jan 23 20:39, 2006
Re: Why XSI Is Awesome Steven Caron Jan 23 17:45, 2006
Re: Why XSI Is Awesome Mike Werckle Jan 23 17:20, 2006
Re: animation concepts porl Jan 23 17:17, 2006
Re: Why XSI Is Awesome Tim Leydecker Jan 23 16:56, 2006
Re: Why XSI Is Awesome Sylvain Moreau Jan 23 16:52, 2006
Re: Why XSI Is Awesome Robert Moodie Jan 23 16:49, 2006
Re: Why XSI Is Awesome Joey Ponthieux Jan 23 16:47, 2006
RE: Why XSI Is Awesome Luc-Eric Rousseau Jan 23 16:38, 2006
Re: Why XSI Is Awesome Stefan Andersson Jan 23 16:37, 2006
Re: Why XSI Is Awesome Steven Caron Jan 23 16:27, 2006
RE: Why XSI Is Awesome Halfdan Ingvarsson Jan 23 16:27, 2006
Re: Why XSI Is Awesome Stefan Andersson Jan 23 16:26, 2006
Re: Why XSI Is Awesome Mike Werckle Jan 23 16:17, 2006
Re: Why XSI Is Awesome Tim Leydecker Jan 23 16:13, 2006
Re: Why XSI Is Awesome guillaume laforge Jan 23 16:11, 2006
Re: Why XSI Is Awesome Stefan Andersson Jan 23 15:52, 2006
animation concepts Frank Lenhard Jan 23 15:49, 2006
Re: Why XSI Is Awesome Bernard Lebel Jan 23 15:43, 2006
Re: Why XSI Is Awesome Mike Werckle Jan 23 15:33, 2006
RE: Why XSI Is Awesome Halfdan Ingvarsson Jan 23 15:15, 2006
Re: Why XSI Is Awesome Alan Jones Jan 23 14:52, 2006
Re: Why XSI Is Awesome Chris Marshall Jan 23 14:52, 2006
Re: Why XSI Is Awesome Mike Werckle Jan 23 14:24, 2006
RE: OBJ Imporet errors kim aldis Jan 23 14:03, 2006
RE: OBJ Imporet errors Rainer Schmidt Jan 23 13:41, 2006
RE: OBJ Imporet errors Andre DeAngelis Jan 23 13:18, 2006
Re: OBJ Imporet errors Rainer Schmidt Jan 23 13:09, 2006
OBJ Imporet errors Andre DeAngelis Jan 23 12:43, 2006
Re: Color_Basic_Math Question guillaume laforge Jan 23 12:06, 2006
RE: Why XSI Is Awesome Halfdan Ingvarsson Jan 23 11:51, 2006
RE: Color_Basic_Math Question Halfdan Ingvarsson Jan 23 11:42, 2006
Re: Color_Basic_Math Question André Adam Jan 23 11:42, 2006
Color_Basic_Math Question Christopher Jan 23 11:32, 2006
Re: OT - Ferrofluid sculpture Todd Akita Jan 23 11:18, 2006
RE: OT - Ferrofluid sculpture Rob Wuijster Jan 23 10:46, 2006
OT - Ferrofluid sculpture Eric Lampi Jan 23 09:52, 2006
RE: Useing XML to store pass/partition information Andre DeAngelis Jan 23 09:21, 2006
RE: Useing XML to store pass/partition information Andre DeAngelis Jan 23 09:16, 2006
Geometry Shader and Clusters Philipp Oser Jan 23 09:14, 2006
RE: Why XSI Is Awesome Ed Harriss Jan 23 09:14, 2006
Re: Mocap questions, again....... Carl Callewaert Jan 23 08:24, 2006
Re: Mocap questions, again....... André Adam Jan 23 08:09, 2006
Re: Mocap questions, again....... André Adam Jan 23 08:07, 2006
Re: Mocap questions, again....... Carl Callewaert Jan 23 07:33, 2006
Re: Mocap questions, again....... André Adam Jan 23 07:23, 2006
Re: Mocap questions, again....... Carl Callewaert Jan 23 06:29, 2006
Re: Mocap questions, again....... Andy Nicholas Jan 23 05:10, 2006
Mocap questions, again....... Rob Wuijster Jan 23 04:55, 2006
Re: Why XSI Is Awesome Andy Nicholas Jan 23 04:23, 2006
Re: softimage and flash Pingo Jan 23 03:54, 2006
RE: Relative - Absolute paths. WasRE: Useing XML t kim aldis Jan 23 02:57, 2006
Re: Why XSI Is Awesome Raffaele Fragapane Jan 22 21:31, 2006
Re: Re[4]: Why XSI Is Awesome XSI stuff Jan 22 19:58, 2006
Re[4]: Why XSI Is Awesome Frank Lenhard Jan 22 15:11, 2006
Re: hierachy scaling behaviour Marek Schneider Jan 22 14:54, 2006
Re: Relative - Absolute paths. WasRE: Useing XML t Bernard Lebel Jan 22 13:57, 2006
RE: hierachy scaling behaviour Brent McPherson Jan 22 13:46, 2006
Re[6]: Why XSI Is Awesome Frank Lenhard Jan 22 13:19, 2006
Re: Re[2]: Why XSI Is Awesome brad friedman Jan 22 13:14, 2006
Re: Re[4]: Why XSI Is Awesome Bernard Lebel Jan 22 12:52, 2006
Re: Re[4]: Why XSI Is Awesome Alan Jones Jan 22 12:44, 2006
Re: Re[2]: Why XSI Is Awesome Alan Jones Jan 22 12:44, 2006
Re[4]: Why XSI Is Awesome Frank Lenhard Jan 22 12:11, 2006
RE: Re[2]: Why XSI Is Awesome kim aldis Jan 22 11:43, 2006
Re: Re[2]: Why XSI Is Awesome Alan Jones Jan 22 10:57, 2006
RE: Re[2]: Why XSI Is Awesome Norm Olsen Jan 22 10:40, 2006
Re[2]: Why XSI Is Awesome Frank Lenhard Jan 22 07:27, 2006
RE: Why XSI Is Awesome brad friedman Jan 22 06:00, 2006
RE: Why XSI Is Awesome Andy Nicholas Jan 22 05:29, 2006
Re: Relative - Absolute paths. WasRE: Useing XML t Stefan Andersson Jan 22 04:30, 2006
RE: Why XSI Is Awesome James Dc \(Gmail\) Jan 22 04:24, 2006
Re: Why XSI Is Awesome Stefan Andersson Jan 22 03:33, 2006
RE: Why XSI Is Awesome kim aldis Jan 22 02:27, 2006
Re: Why XSI Is Awesome Mike Werckle Jan 22 02:18, 2006
RE: Relative - Absolute paths. WasRE: Useing XML t kim aldis Jan 22 02:11, 2006
RE: Relative - Absolute paths. WasRE: Useing XML t kim aldis Jan 22 01:49, 2006
RE: Why XSI Is Awesome kim aldis Jan 22 01:35, 2006
Re: Why XSI Is Awesome Andy Jones Jan 21 23:55, 2006
Re: Why XSI Is Awesome olivier jeannel Jan 21 23:26, 2006
Why XSI Is Awesome Mike Werckle Jan 21 21:22, 2006
RE: Relative - Absolute paths. WasRE: Useing XML t kim aldis Jan 21 17:35, 2006
Re: Relative - Absolute paths. WasRE: Useing XML t guillaume laforge Jan 21 15:40, 2006
Re: Useing XML to store pass/partition information guillaume laforge Jan 21 15:15, 2006
Re: Relative - Absolute paths. WasRE: Useing XML t Bernard Lebel Jan 21 15:13, 2006
Relative - Absolute paths. WasRE: Useing XML to st kim aldis Jan 21 14:32, 2006
RE: Useing XML to store pass/partition information Andy Nicholas Jan 21 11:15, 2006
hierachy scaling behaviour Marek Schneider Jan 21 09:49, 2006
Re: Useing XML to store pass/partition information Bernard Lebel Jan 21 09:02, 2006
Re: Useing XML to store pass/partition information guillaume laforge Jan 21 07:04, 2006
RE: Useing XML to store pass/partition information Raffaele Scaduto-Medola Jan 21 05:37, 2006
Re: slow friday Alan Jones Jan 21 03:37, 2006
RE: Useing XML to store pass/partition information kim aldis Jan 21 02:34, 2006
RE: Useing XML to store pass/partition information kim aldis Jan 21 02:29, 2006
Re: Useing XML to store pass/partition information guillaume laforge Jan 21 02:10, 2006
Re: Useing XML to store pass/partition information Raffaele Scaduto-Medola Jan 20 19:54, 2006
Re: Useing XML to store pass/partition information Bernard Lebel Jan 20 18:55, 2006
Useing XML to store pass/partition information Brian Day Jan 20 18:30, 2006
Re: [scripting] Where an operator reads. Francois Lord Jan 20 16:09, 2006
RE: slow friday Matt Lind Jan 20 15:55, 2006
RE: [OT] general question James Rogers Jan 20 15:02, 2006
[OT] general question Todd Alan Peleg Jan 20 14:34, 2006
RE: Car Racing Reel for XSI... Homam Bahnassi Jan 20 12:36, 2006
Re: QUICKTIME 7 issues with XSI 4x Gene Jannece Jan 20 12:26, 2006
RE: QUICKTIME 7 issues with XSI 4x Luc-Eric Rousseau Jan 20 11:30, 2006
RE: slow friday Stephen Blair Jan 20 10:24, 2006
Re: slow friday Chris Marshall Jan 20 10:18, 2006
Re: slow friday Alan Jones Jan 20 10:14, 2006
Re: QUICKTIME 7 issues with XSI 4x Morten Bartholdy Jan 20 10:11, 2006
RE: slow friday kim aldis Jan 20 10:08, 2006
RE: softimage and flash kim aldis Jan 20 10:06, 2006
Re: softimage and flash fred Jan 20 10:02, 2006
Re: slow friday Chris Marshall Jan 20 09:57, 2006
Re: slow friday Chris Marshall Jan 20 09:57, 2006
Re: QUICKTIME 7 issues with XSI 4x Gene Jannece Jan 20 09:54, 2006
Re: softimage and flash Chris Marshall Jan 20 09:53, 2006
Re: slow friday Alan Jones Jan 20 09:51, 2006
Re: OM: Image Sources André Adam Jan 20 09:48, 2006
RE: slow friday kim aldis Jan 20 09:45, 2006
Re: softimage and flash Pingo Jan 20 09:45, 2006
Re: OM: Image Sources André Adam Jan 20 09:39, 2006
Re: slow friday Alan Jones Jan 20 09:35, 2006
Re: softimage and flash Chris Marshall Jan 20 09:34, 2006
Re: softimage and flash Chris Johnson Jan 20 09:29, 2006
Re: Feather Geoetry Shader Alan Jones Jan 20 09:28, 2006
Feather Geoetry Shader Andre DeAngelis Jan 20 09:20, 2006
Re: QUICKTIME 7 issues with XSI 4x Morten Bartholdy Jan 20 09:19, 2006
Re: slow friday Stefan Andersson Jan 20 09:18, 2006
RE: Car Racing Reel for XSI... Marc-Andre Carbonneau Jan 20 09:15, 2006
Re: slow friday Chris Marshall Jan 20 09:13, 2006
Re: slow friday Alan Jones Jan 20 09:13, 2006
Re: slow friday Stefan Andersson Jan 20 09:05, 2006
Re: OM: Image Sources Bernard Lebel Jan 20 09:04, 2006
slow friday Chris Marshall Jan 20 08:59, 2006
Re: OM: Image Sources André Adam Jan 20 08:50, 2006
RE: softimage and flash Jeff McFall Jan 20 08:48, 2006
Re: QUICKTIME 7 issues with XSI 4x Byron Nash Jan 20 08:42, 2006
Re: OM: Image Sources Bernard Lebel Jan 20 08:41, 2006
Re: softimage and flash Stefan Andersson Jan 20 08:28, 2006
softimage and flash Pingo Jan 20 08:23, 2006
RE: Render manager software Sebastian Faber Jan 20 07:20, 2006
Re: OM: Image Sources André Adam Jan 20 05:18, 2006
Re: OM: Image Sources guillaume laforge Jan 20 04:42, 2006
OM: Image Sources André Adam Jan 20 04:33, 2006
Re: Render manager software Stefan Andersson Jan 20 02:07, 2006
RE: Render manager software Sandy E. Sutherland Jan 20 00:50, 2006
RE: Idea: move tool for objects! admin schnuer.com Jan 19 23:54, 2006
Re: Scripting, learning? Bernard Lebel Jan 19 20:13, 2006
Re: Idea: move tool for objects! Raffaele Fragapane Jan 19 20:06, 2006
Scripting, learning? Christopher Jan 19 19:57, 2006
Re: [scripting] Where an operator reads. francois.painchaud sympatico.ca Jan 19 17:59, 2006
Re: [scripting] Where an operator reads. Aloys Baillet Jan 19 17:34, 2006
Re: Render manager software Gene Jannece Jan 19 17:33, 2006
[scripting] Where an operator reads. Francois Lord Jan 19 17:25, 2006
Re: Render manager software Wayne Williams Jan 19 17:13, 2006
RE: Ultimapper issue Bryan Eppenheimer Jan 19 16:53, 2006
Render manager software Gene Jannece Jan 19 16:46, 2006
RE: Ultimapper issue Stephen Blair Jan 19 16:40, 2006
RE: Ultimapper issue Bryan Eppenheimer Jan 19 16:33, 2006
RE: Animated Sweep kim aldis Jan 19 15:25, 2006
RE: Idea: move tool for objects! kim aldis Jan 19 15:22, 2006
RE: Animated Sweep Homam Bahnassi Jan 19 14:44, 2006
OT: Car Racing Reel for XSI... Homam Bahnassi Jan 19 14:35, 2006
RE: Useless message boxes Marc-Andre Carbonneau Jan 19 14:34, 2006
RE: Ultimapper issue Stephen Blair Jan 19 14:25, 2006
Ultimapper issue Bryan Eppenheimer Jan 19 14:24, 2006
RE: Idea: move tool for objects! Brent McPherson Jan 19 14:24, 2006
Re: Useless message boxes Robert Moodie Jan 19 14:22, 2006
Re: Useless message boxes Gavin Goulden Jan 19 13:58, 2006
Re: Useless message boxes Meng-Yang Lu Jan 19 13:48, 2006
RE: Animated Sweep Matt Lind Jan 19 13:12, 2006
RE: Useless message boxes Marc-Andre Carbonneau Jan 19 12:55, 2006
Re: Idea: move tool for objects! David Saber Jan 19 12:12, 2006
Useless message boxes Robert Moodie Jan 19 12:05, 2006
Re: Idea: move tool for objects! anton Jan 19 11:45, 2006
RE: Idea: move tool for objects! admin schnuer.com Jan 19 11:04, 2006
RE: Idea: move tool for objects! admin schnuer.com Jan 19 10:57, 2006
Re: procedurally animated text Marek Schneider Jan 19 07:38, 2006
Re: Insert crv knot op Marek Schneider Jan 19 05:54, 2006
Re: Insert crv knot op Alan Jones Jan 19 04:42, 2006
RE: Particle size prop to camera? Homam Bahnassi Jan 19 04:05, 2006
Animated Sweep Homam Bahnassi Jan 19 03:48, 2006
Re: External shaders and XSI 64 André Adam Jan 19 03:42, 2006
Re: External shaders and XSI 64 Raffaele Fragapane Jan 18 20:43, 2006
Re: Cycles/Re-entrancy not supported Kris Rivel Jan 18 16:58, 2006
Re: Cycles/Re-entrancy not supported Kris Rivel Jan 18 16:49, 2006
RE: Cycles/Re-entrancy not supported Martin Barrette Jan 18 16:43, 2006
Re: Particle size prop to camera? Hans Payer Jan 18 16:27, 2006
RE: Cycles/Re-entrancy not supported kim aldis Jan 18 16:24, 2006
Re: Cycles/Re-entrancy not supported Kris Rivel Jan 18 16:19, 2006
RE: Particle size prop to camera? kim aldis Jan 18 16:18, 2006
Particle size prop to camera? Hans Payer Jan 18 16:16, 2006
RE: Cycles/Re-entrancy not supported kim aldis Jan 18 16:10, 2006
Re: Cycles/Re-entrancy not supported francois.painchaud sympatico.ca Jan 18 15:39, 2006
Re: Cycles/Re-entrancy not supported francois.painchaud sympatico.ca Jan 18 15:36, 2006
Re: *** SPAM *** Idea: move tool for objects! anton Jan 18 15:33, 2006
Re: Cycles/Re-entrancy not supported Kris Rivel Jan 18 15:33, 2006
RE: Cycles/Re-entrancy not supported kim aldis Jan 18 15:10, 2006
RE: External shaders and XSI 64 kim aldis Jan 18 15:04, 2006
Cycles/Re-entrancy not supported Kris Rivel Jan 18 14:49, 2006
Re: procedurally animated text guillaume laforge Jan 18 14:35, 2006
Idea: move tool for objects! David Saber Jan 18 14:14, 2006
Re: External shaders and XSI 64 Filipe Alves Jan 18 13:27, 2006
Insert crv knot op Marek Schneider Jan 18 12:45, 2006
Re: procedurally animated text Marek Schneider Jan 18 12:45, 2006
RE: procedurally animated text kim aldis Jan 18 12:28, 2006
RE: Growing hairs? kim aldis Jan 18 11:15, 2006
procedurally animated text Marek Schneider Jan 18 11:04, 2006
Re: Growing hairs? Arvid Björn Jan 18 10:48, 2006
custom layout from 4.2 to 5.0, possible?? Rob Wuijster Jan 18 10:19, 2006
RE: Growing hairs? kim aldis Jan 18 07:45, 2006
RE: Growing hairs? kim aldis Jan 18 07:25, 2006
Re: Growing hairs? Arvid Björn Jan 18 06:57, 2006
RE: Growing hairs? kim aldis Jan 18 04:43, 2006
Growing hairs? Arvid Björn Jan 18 04:34, 2006
Re: XSI "locks" when rendering with OGL/hidden lin Adrian Wyer Jan 18 04:31, 2006
Re: Showing/rendering frames with stepping maxxsi maxxsi.com Jan 17 19:59, 2006
Re: Showing/rendering frames with stepping guillaume laforge Jan 17 18:19, 2006
Showing/rendering frames with stepping maxxsi maxxsi.com Jan 17 17:49, 2006
Re: still more light linking problems.. guillaume laforge Jan 17 17:17, 2006
still more light linking problems.. Robert(at)texturelighting.com Jan 17 16:21, 2006
Re: XSI "locks" when rendering with OGL/hidden lin Andy Jones Jan 17 13:22, 2006
RE: External shaders and XSI 64 kim aldis Jan 17 12:02, 2006
External shaders and XSI 64 Objectivo49 Jan 17 11:13, 2006
Re[2]: Normal Maps ! Christopher Jan 17 10:54, 2006
Re: Instant crash when pressing 8!? Wayne Williams Jan 17 10:25, 2006
Re: XSI "locks" when rendering with OGL/hidden lin Adrian Wyer Jan 17 10:19, 2006
RE: XSI "locks" when rendering with OGL/hidden lin Rob Wuijster Jan 17 10:07, 2006
Re: XSI "locks" when rendering with OGL/hidden lin Chris Marshall Jan 17 09:58, 2006
Instant crash when pressing 8!? Morten Bartholdy Jan 17 09:57, 2006
RE: XSI "locks" when rendering with OGL/hidden lin Halfdan Ingvarsson Jan 17 09:45, 2006
Re: XSI "locks" when rendering with OGL/hidden lin Adrian Wyer Jan 17 09:41, 2006
RE: XSI "locks" when rendering with OGL/hidden lin Rob Wuijster Jan 17 09:39, 2006
RE: XSI "locks" when rendering with OGL/hidden lin Jason Brynford-Jones Jan 17 09:30, 2006
RE: XSI "locks" when rendering with OGL/hidden lin Halfdan Ingvarsson Jan 17 08:37, 2006
RE: image data embeds in mi files Jordi Bares Jan 17 08:17, 2006
RE: image data embeds in mi files kim aldis Jan 17 07:13, 2006
RE: image data embeds in mi files Jordi Bares Jan 17 07:01, 2006
RE: XSI "locks" when rendering with OGL/hidden lin Rob Wuijster Jan 17 06:53, 2006
Re: XSI on linux compability Alan Jones Jan 17 06:30, 2006
RE: image data embeds in mi files kim aldis Jan 17 05:58, 2006
RE: OT: Honda commercial Jordi Bares Jan 17 05:46, 2006
Re: XSI on linux compability Mikko Ronkainen Jan 17 05:42, 2006
RE: image data embeds in mi files Jordi Bares Jan 17 05:41, 2006
Re: Linux ?? ... a real GATOR problem...and C++ Véronique Benquey Jan 17 05:19, 2006
XSI "locks" when rendering with OGL/hidden line et Rob Wuijster Jan 17 05:09, 2006
Re: XSI on linux compability Stefan Andersson Jan 17 03:37, 2006
Re: Normal Maps ! Peder Kallin Jan 17 03:27, 2006
Re: Normal Maps ! Raffaele Fragapane Jan 16 23:53, 2006
Re[4]: Normal Maps ! Christopher Jan 16 22:31, 2006
RE: image data embeds in mi files kim aldis Jan 16 15:20, 2006
Re: Move constraint keys with transformation keys David Saber Jan 16 14:23, 2006
RE: image data embeds in mi files Sebastien Nadeau Jan 16 13:29, 2006
Re: light's associated models. Alan Jones Jan 16 12:48, 2006
Re: Blending a normal map and a bump map Alan Jones Jan 16 12:45, 2006
Re:Blending a normal map and a bump map loganarts Jan 16 12:13, 2006
Blending a normal map and a bump map loganarts Jan 16 11:47, 2006
Re: cascading blendshape animations? Tim Leydecker Jan 16 10:55, 2006
light's associated models. Robert(at)texturelighting.com Jan 16 10:20, 2006
Re: cascading blendshape animations? Tim Leydecker Jan 16 10:11, 2006
Re: cascading blendshape animations? Oscar Juárez Jan 16 09:29, 2006
RE: adding to a mesh in a scripted op Christine Charette Jan 16 09:26, 2006
RE: OT: Honda commercial Christine Charette Jan 16 09:24, 2006
Re: cascading blendshape animations? Oscar Juárez Jan 16 09:23, 2006
RE: Linux ?? ... a real GATOR problem...and C++ kim aldis Jan 16 09:21, 2006
cascading blendshape animations? Tim Leydecker Jan 16 09:17, 2006
RE: Linux ?? ... a real GATOR problem...and C++ Stephen Blair Jan 16 08:49, 2006
RE: image data embeds in mi files kim aldis Jan 16 08:36, 2006
RE: image data embeds in mi files kim aldis Jan 16 08:33, 2006
RE: image data embeds in mi files Halfdan Ingvarsson Jan 16 08:26, 2006
RE: image data embeds in mi files Pankhurst, Lawrence Jan 16 08:24, 2006
Re: image data embeds in mi files Jordi Bares Jan 16 08:24, 2006
Re: image data embeds in mi files Adrian Wyer Jan 16 08:13, 2006
Re: Linux ?? ... a real GATOR problem...and C++ Véronique Benquey Jan 16 07:48, 2006
image data embeds in mi files kim aldis Jan 16 07:36, 2006
RE: Linux ?? ... a real GATOR problem... kim aldis Jan 16 07:02, 2006
RE: Render Preview Alex O'Connor Jan 16 05:46, 2006
Re: PTP file format and rendering results from 3rd Alan Jones Jan 16 04:54, 2006
Re: *** SPAM *** Move constraint keys with transfo anton Jan 16 03:23, 2006
RE: OT: cpu speeds, price vs performace Rob Wuijster Jan 16 03:19, 2006
Re : Linux ?? ... a real GATOR problem... Véronique Benquey Jan 16 03:06, 2006
Re: compiled command return Value? Nick Jan 16 02:43, 2006
compiled command return Value? Nick Jan 16 02:20, 2006
RE: adding to a mesh in a scripted op kim aldis Jan 16 01:53, 2006
PTP file format and rendering results from 3rd par Louis Jan 15 22:55, 2006
Re: Re[2]: Normal Maps ! brad friedman Jan 15 22:28, 2006
RE: Linux? Hans,Veenendaal,AMplus R&D,SOJ Jan 15 22:22, 2006
Re: OT: cpu speeds, price vs performace digimata Jan 15 18:02, 2006
Re: Nice Event in Paris porl Jan 15 16:28, 2006
Re: Re[2]: OT: cpu speeds, price vs performace Stefan Andersson Jan 15 15:24, 2006
Re[2]: Normal Maps ! Christopher Jan 15 14:41, 2006
Re: Normal Maps ! Gavin Goulden Jan 15 14:16, 2006
Re: Normal Maps ! Thomas Helzle Jan 15 14:03, 2006
Normal Maps ! Christopher Jan 15 13:51, 2006
Move constraint keys with transformation keys in t David Saber Jan 15 12:53, 2006
Re[2]: OT: cpu speeds, price vs performace Frank Lenhard Jan 15 12:42, 2006
Re: adding to a mesh in a scripted op Alan Jones Jan 15 12:11, 2006
RE: OT: cpu speeds, price vs performace kim aldis Jan 15 10:15, 2006
Re: OT: cpu speeds, price vs performace Stefan Andersson Jan 15 07:49, 2006
RE: OT: cpu speeds, price vs performace kim aldis Jan 15 07:34, 2006
Re: OT: cpu speeds, price vs performace Tim Leydecker Jan 15 07:17, 2006
Re: OT: cpu speeds, price vs performace Stefan Andersson Jan 15 06:49, 2006
RE: OT: cpu speeds, price vs performace michael johansson Jan 15 06:49, 2006
Re: OT: cpu speeds, price vs performace Stefan Andersson Jan 15 06:47, 2006
RE: OT: cpu speeds, price vs performace James Dc \(Gmail\) Jan 15 06:37, 2006
RE: OT: cpu speeds, price vs performace kim aldis Jan 15 06:25, 2006
Re: Import of .prt files into XSI Thomas Helzle Jan 15 06:20, 2006
RE: OT: cpu speeds, price vs performace Simon Pickard Jan 15 06:19, 2006
Re: OT: cpu speeds, price vs performace Stefan Andersson Jan 15 06:01, 2006
Re: OT: cpu speeds, price vs performace Frank Lenhard Jan 15 05:53, 2006
Re: cpu speeds, price vs performace Stefan Andersson Jan 15 05:31, 2006
RE: cpu speeds, price vs performace kim aldis Jan 15 05:06, 2006
OT: cpu speeds, price vs performace Stefan Andersson Jan 15 04:42, 2006
Re: Import of .prt files into XSI Marc Bommersheim Jan 15 04:14, 2006
RE: adding to a mesh in a scripted op kim aldis Jan 15 03:39, 2006
Re: Render Preview Stefan Andersson Jan 14 13:20, 2006
Re: Mixer added to ref models upon import Matt Morris Jan 14 09:19, 2006
Last Reminder: Second XSI-Usermeeting in Berlin, G Thomas Helzle Jan 14 08:03, 2006
Re: Import of .prt files into XSI Thomas Helzle Jan 14 07:54, 2006
Re: Import of .prt files into XSI Thomas Helzle Jan 14 06:43, 2006
RE: OT: Honda commercial michael johansson Jan 14 05:56, 2006
Re: OT: Honda commercial Stefan Andersson Jan 14 05:35, 2006
RE: adding to a mesh in a scripted op Andrew Skowronski Jan 14 05:20, 2006
RE: adding to a mesh in a scripted op kim aldis Jan 14 04:38, 2006
RE: adding to a mesh in a scripted op kim aldis Jan 14 02:57, 2006
RE: adding to a mesh in a scripted op kim aldis Jan 14 02:48, 2006
RE: adding to a mesh in a scripted op kim aldis Jan 14 02:42, 2006
OT: Honda commercial francois.painchaud sympatico.ca Jan 13 21:41, 2006
Re: Detecting intersection between a curve and a n brad Jan 13 20:43, 2006
Re: Detecting intersection between a curve and a n Meng-Yang Lu Jan 13 20:30, 2006
Re: Detecting intersection between a curve and a n brad Jan 13 20:12, 2006
Detecting intersection between a curve and a nurbs Meng-Yang Lu Jan 13 17:57, 2006
RE: adding to a mesh in a scripted op Andrew Skowronski Jan 13 17:22, 2006
adding to a mesh in a scripted op kim aldis Jan 13 16:42, 2006
Re: Changing space of rotations Alan Jones Jan 13 12:08, 2006
Re: How to start XSI 5.01 Adv. using the -foundat Tim Leydecker Jan 13 11:48, 2006
RE: How to start XSI 5.01 Adv. using the -foundat Matthew Carpenter Jan 13 11:23, 2006
RE: How to start XSI 5.01 Adv. using the -foundat Luc-Eric Rousseau Jan 13 11:22, 2006
Re: How to start XSI 5.01 Adv. using the -foundat Tim Leydecker Jan 13 11:08, 2006
RE: Changing space of rotations Brent McPherson Jan 13 10:57, 2006
RE: How to start XSI 5.01 Adv. using the -foundat Luc-Eric Rousseau Jan 13 10:45, 2006
Re: Changing space of rotations Alan Jones Jan 13 10:36, 2006
Re: Mixer added to ref models upon import Nicolas Langlois Jan 13 10:31, 2006
Re: Import of .prt files into XSI Polytrans, Deepe Marc Bommersheim Jan 13 10:23, 2006
RE: Changing space of rotations Brent McPherson Jan 13 10:21, 2006
Re: Mixer added to ref models upon import Matt Morris Jan 13 10:16, 2006
RE: Syflex Andre DeAngelis Jan 13 10:16, 2006
Syflex Robert Moodie Jan 13 10:11, 2006
Re: How to start XSI 5.01 Adv. using the -foundati Sam Cuttriss Jan 13 10:03, 2006
Re: Changing space of rotations Alan Jones Jan 13 09:59, 2006
Re: How to start XSI 5.01 Adv. using the -foundati Stefan Andersson Jan 13 09:57, 2006
How to start XSI 5.01 Adv. using the -foundation Tim Leydecker Jan 13 09:13, 2006
RE: Import of .prt files into XSI Andre DeAngelis Jan 13 08:53, 2006
Re: Changing space of rotations Alan Jones Jan 13 08:41, 2006
Re: XSI 5.01 distributed rendering/renderslaves + Tim Leydecker Jan 13 08:31, 2006
Re: Mixer added to ref models upon import Nicolas Langlois Jan 13 08:27, 2006
RE: Changing space of rotations Brent McPherson Jan 13 08:07, 2006
Changing space of rotations Alan Jones Jan 13 07:40, 2006
Re: convert sound to fcurve Morten Bartholdy Jan 13 06:26, 2006
Re: Import of .prt files into XSI Polytrans, Deepe at Jan 13 06:11, 2006
Re: Linux? Alan Jones Jan 13 05:59, 2006
convert sound to fcurve Chris Marshall Jan 13 05:50, 2006
Re: Nice Event in Paris guillaume laforge Jan 13 05:42, 2006
Geo_lights implemented in XSI 5? Demian Zarins Jan 13 04:43, 2006
RE: Skeleton Manipulator Problem Hans,Veenendaal,AMplus R&D,SOJ Jan 13 04:20, 2006
RE: Nice Event in Paris kim aldis Jan 13 04:05, 2006
Nice Event in Paris ThierryBaret Jan 13 04:02, 2006
Autodesk lay offs Wayne Williams Jan 12 19:33, 2006
Re: Import of .prt files into XSI Marc Bommersheim Jan 12 17:56, 2006
RE: Import of .prt files into XSI Andre DeAngelis Jan 12 17:44, 2006
Import of .prt files into XSI Marc Bommersheim Jan 12 17:19, 2006
Re: Linux? Tim Leydecker Jan 12 16:36, 2006
Re: Linux? Bernard Lebel Jan 12 16:15, 2006
RE: Linux? kim aldis Jan 12 16:05, 2006
RE: Mixer added to ref models upon import Andre DeAngelis Jan 12 15:48, 2006
Mixer added to ref models upon import Bernard Lebel Jan 12 15:39, 2006
Linux Windows authentication.... Raffaele Scaduto-Medola Jan 12 13:42, 2006
Re: Linux? Matt Lind Jan 12 13:02, 2006
Re: Linux? Matt Lind Jan 12 12:58, 2006
Re: Linux? Matt Lind Jan 12 12:56, 2006
RE: Particles - Align on Velocity after deformatio Juan Brockhaus Jan 12 12:09, 2006
Re: relative math operator input problem Marek Schneider Jan 12 11:57, 2006
Particles - Align on Velocity after deformations p Adam Seeley Jan 12 11:46, 2006
Re: Linux? Robert Moodie Jan 12 11:32, 2006
RE: Linux? Christine Charette Jan 12 11:23, 2006
Re: texture fixed when modelling Chris Marshall Jan 12 11:18, 2006
RE: Linux? Marc-Andre Carbonneau Jan 12 11:00, 2006
RE: relative math operator input problem Halfdan Ingvarsson Jan 12 10:53, 2006
Re: relative math operator input problem Marek Schneider Jan 12 10:52, 2006
Re: texture fixed when modelling Gene Crucean Jan 12 10:52, 2006
Re: Render Preview Oscar Juárez Jan 12 10:42, 2006
RE: Linux? Alexei Godek Jan 12 10:38, 2006
RE: Linux? kim aldis Jan 12 10:27, 2006
RE: Group into scripted operator Andrew Skowronski Jan 12 10:20, 2006
RE: Linux? kim aldis Jan 12 10:20, 2006
RE: Linux? kim aldis Jan 12 10:20, 2006
texture fixed when modelling Chris Marshall Jan 12 10:14, 2006
RE: relative math operator input problem Juan Brockhaus Jan 12 10:08, 2006
Re: relative math operator input problem Marek Schneider Jan 12 10:07, 2006
Re: relative math operator input problem Marek Schneider Jan 12 09:57, 2006
RE: relative math operator input problem Halfdan Ingvarsson Jan 12 08:30, 2006
Re: relative math operator input problem Marek Schneider Jan 12 08:08, 2006
Re: Render Preview Stefan Andersson Jan 12 07:39, 2006
RE: relative math operator input problem Rob Wuijster Jan 12 07:36, 2006
RE: Render Preview Rob Wuijster Jan 12 07:33, 2006
relative math operator input problem Marek Schneider Jan 12 06:34, 2006
XSI Renderfarm - UK Tony Naqvi Jan 12 06:32, 2006
RE: Skeleton Manipulator Problem Brent McPherson Jan 12 05:47, 2006
Render Preview