You want a reflective surface that doesn't reflect anything?
OK, start off by thinking about the surface and it's physical properties,
what makes it behave in the real world the way it does. Then pick out the
key characteristics and put it together in the rendertree. I'm still not
realy sure what it is your're trying to simulate so I can't be much help
there. A picture of what you want would me more helpful than a picture of a
rendertree that isn't doing what we don't know what you're trying to do, if
that makes sense.
You're converting back and forth between scalar and colour several times on
that top node. Are you sure that's necessary?
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Christopher
> Sent: 30-December-2005 22:32
> To: XSI(at)Softimage.COM
> Subject: Creating reflective glass but not the usual way!
>
> Hello, I'm trying to create reflective glass without
> environment maps and without the glass reflecting anything
> but it appears to be this may seem impossible I don't know.
> I've attached a image of my rendertree to see if this is
> possible or i've i'm at all close to anything at all.
>
> Thank You
> Christopher
>
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