RE: Creating reflective glass but not the usual way!

Date : Sun, 1 Jan 2006 18:41:31 -0000
To : <XSI(at)Softimage.COM>
From : "kim aldis" <kim(at)cg-soup.com>
Subject : RE: Creating reflective glass but not the usual way!
Hmm ... That came in late. 

> -----Original Message-----
> From: owner-xsi(at)Softimage.COM 
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of kim aldis
> Sent: 01-January-2006 18:27
> To: XSI(at)Softimage.COM
> Subject: RE: Creating reflective glass but not the usual way!
> 
> You want a reflective surface that doesn't reflect anything?
> 
> OK, start off by thinking about the surface and it's physical 
> properties, what makes it behave in the real world the way it 
> does. Then pick out the key characteristics and put it 
> together in the rendertree. I'm still not realy sure what it 
> is your're trying to simulate so I can't be much help there. 
> A picture of what you want would me more helpful than a 
> picture of a rendertree that isn't doing what we don't know 
> what you're trying to do, if that makes sense.
> 
> 
> You're converting back and forth between scalar and colour 
> several times on that top node. Are you sure that's necessary? 
> 
> > -----Original Message-----
> > From: owner-xsi(at)Softimage.COM
> > [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Christopher
> > Sent: 30-December-2005 22:32
> > To: XSI(at)Softimage.COM
> > Subject: Creating reflective glass but not the usual way!
> > 
> > Hello, I'm trying to create reflective glass without 
> environment maps 
> > and without the glass reflecting anything but it appears to be this 
> > may seem impossible I don't know.
> > I've attached a image of my rendertree to see if this is 
> possible or 
> > i've i'm at all close to anything at all.
> > 
> > Thank You
> > Christopher
> > 
> 
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