Hmm ... That came in late.
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of kim aldis
> Sent: 01-January-2006 18:27
> To: XSI(at)Softimage.COM
> Subject: RE: Creating reflective glass but not the usual way!
>
> You want a reflective surface that doesn't reflect anything?
>
> OK, start off by thinking about the surface and it's physical
> properties, what makes it behave in the real world the way it
> does. Then pick out the key characteristics and put it
> together in the rendertree. I'm still not realy sure what it
> is your're trying to simulate so I can't be much help there.
> A picture of what you want would me more helpful than a
> picture of a rendertree that isn't doing what we don't know
> what you're trying to do, if that makes sense.
>
>
> You're converting back and forth between scalar and colour
> several times on that top node. Are you sure that's necessary?
>
> > -----Original Message-----
> > From: owner-xsi(at)Softimage.COM
> > [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Christopher
> > Sent: 30-December-2005 22:32
> > To: XSI(at)Softimage.COM
> > Subject: Creating reflective glass but not the usual way!
> >
> > Hello, I'm trying to create reflective glass without
> environment maps
> > and without the glass reflecting anything but it appears to be this
> > may seem impossible I don't know.
> > I've attached a image of my rendertree to see if this is
> possible or
> > i've i'm at all close to anything at all.
> >
> > Thank You
> > Christopher
> >
>
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