I think what we want to know is if you mean *several adjacent*
polygons. Polygons of created primitives are already flat.
Bernard
On 1/1/06, Christopher <walksfar(at)netscape.ca> wrote:
> Hello kim, what I mean is flat take a sphere and you want some
> polygons on the sphere to be perfectly flat.
>
> Sunday, January 1, 2006, 5:27:32 AM, you wrote:
>
> > Define flat. Planar as opposed to twiste? Oriented in a particular
> > direction? Scaled to an axis? Aligned to an axis????
>
> > Christopher, if you're going to ask questions here, you *have* to frame your
> > questions better, take more time to explain what you really mean. You're
> > creating bandwidth and not really getting answers in return for the effort.
>
> >> -----Original Message-----
> >> From: owner-xsi(at)Softimage.COM
> >> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Christopher
> >> Sent: 01-January-2006 02:45
> >> To: XSI(at)Softimage.COM
> >> Subject: Flat polygons\points ?
> >>
> >> Anyone know if there is a way that I can have selected
> >> polygons and make them flat. Instead of tweaking which won't
> >> get it perfectly flat on any X\Y\Z axis?
> >> Example: You have a sphere and some of those polygons you
> >> want flat on that sphere. Hard edges just makes well the edges hard.
> >>
> >> Christopher
> >>
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> --
> Best regards,
> Christopher mailto:walksfar(at)netscape.ca
>
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