Re: Creating reflective glass but not the usual way!
| Date : Sun, 01 Jan 2006 17:20:49 -0500 |
| To : XSI(at)Softimage.COM |
| From : Todd Alan Peleg <todd(at)theholdingcell.com> |
| Subject : Re: Creating reflective glass but not the usual way! |
|
he was suggesting to use them by themselves to understand what each one
does do achieve its results... so you can try to recreate them in your
own way... my problem is.. i still don't understand why you need to do what you're doing the WAY you're doing it... but./.. i would change my methodology.. i would like to see examples of what you want that were achieved exactly like you want.. that is... show me a stillfrom a comic book or something like that where there is obviously no reflecting .. show me a drawing.. though.. once i see it... i be i will say.. take that and just texture your "glass" object exactly like that... stop thinking of it as glass if it isn't going to be glass....think of it as a textured object and texture it to look like whatever you want it to look like. does that make sense?? todd Christopher wrote: Hello Tim, I got a chromeshader and a good glass shader and I have them booth hooked up with a mix2color node but my outcome is nothing close to what i'm after ? Christopher Saturday, December 31, 2005, 1:43:10 PM, you wrote: |
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- Re[2]: Creating reflective glass but not the usual way!
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