Hello Bernard, no no say you have a clay ball now on that clay ball
you want a area on it to be flat so if you lay the clay ball down you
can cause it has a small area that is flat...that is what I mean
Christopher
Sunday, January 1, 2006, 10:22:28 PM, you wrote:
> *All* polygons on primitives are flat, individually.
> But adjacent polygons do not form a flat surface. Hence the distinction.
> Cheers
> Beranrd
> On 1/1/06, Gene Crucean <genecrucean(at)gmail.com> wrote:
>> If you're gonna get technical then "Polygons" is plural indicating that more
>> than one poly is selected and on a sphere they (plural) are not flat ;)
>>
>> Imo, the only confusing part Christopher, is if you mean flaten to an axis?
>> or flatten to the averaged normal? Either way, the only way is to do what
>> Mario suggested. Sorry.
>>
>>
>>
>> On 1/1/06, Bernard Lebel <3dbernard(at)gmail.com> wrote:
>> > I think what we want to know is if you mean *several adjacent*
>> > polygons. Polygons of created primitives are already flat.
>> >
>> >
>> > Bernard
>> >
>> >
>> >
>> > On 1/1/06, Christopher < walksfar(at)netscape.ca> wrote:
>> > > Hello kim, what I mean is flat take a sphere and you want some
>> > > polygons on the sphere to be perfectly flat.
>> > >
>> > > Sunday, January 1, 2006, 5:27:32 AM, you wrote:
>> > >
>> > > > Define flat. Planar as opposed to twiste? Oriented in a particular
>> > > > direction? Scaled to an axis? Aligned to an axis????
>> > >
>> > > > Christopher, if you're going to ask questions here, you *have* to
>> frame your
>> > > > questions better, take more time to explain what you really mean.
>> You're
>> > > > creating bandwidth and not really getting answers in return for the
>> effort.
>> > >
>> > > >> -----Original Message-----
>> > > >> From: owner-xsi(at)Softimage.COM
>> > > >> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Christopher
>> > > >> Sent: 01-January-2006 02:45
>> > > >> To: XSI(at)Softimage.COM
>> > > >> Subject: Flat polygons\points ?
>> > > >>
>> > > >> Anyone know if there is a way that I can have selected
>> > > >> polygons and make them flat. Instead of tweaking which won't
>> > > >> get it perfectly flat on any X\Y\Z axis?
>> > > >> Example: You have a sphere and some of those polygons you
>> > > >> want flat on that sphere. Hard edges just makes well the edges hard.
>> > > >>
>> > > >> Christopher
>> > > >>
>> > > >> ---
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>> > >
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>> > >
>> > > --
>> > > Best regards,
>> > > Christopher
>> mailto:walksfar(at)netscape.ca
>> > >
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>>
>>
>>
>> --
>> -gc
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--
Best regards,
Christopher mailto:walksfar(at)netscape.ca
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