Spin the sphere round until what you want flat is aligned to any pair of
axes, select faces or points, scale, global, COG to zero in remaining axis.
Christopher, I feel like I'm starting to have a go. I'm not, but anyway...
99% of what you do will do in your 3D career will be concerned with problem
or puzzle solving and it's a skill you need to hone if you want to be any
good. You won't become skilled if you keep coming here for answers. Spend
some time thinking about what it is you want to do and how you might be able
to find a solution yourself. Your mind is just like the rest of your body;
if you don't exercise it it becomes flabby and useless.
This is half the fun of 3D, applying your mind. Hang in there, it's worth
it.
I'm sure no-one here really minds answering your questions - well, up to a
point, anyway - but you're not doing yourself any favours by having someone
do your work for you.
K. :-)
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Bernard Lebel
> Sent: 02-January-2006 13:40
> To: XSI(at)Softimage.COM
> Subject: Re: Re[4]: Flat polygons\points ?
>
> That's exactly what I meant. "Adjacent polygons forming a
> flat surface"...... That said, I have no idea how to do that.
>
>
> Bernard
>
>
> On 1/1/06, Christopher <walksfar(at)netscape.ca> wrote:
> > Hello Bernard, no no say you have a clay ball now on that clay ball
> > you want a area on it to be flat so if you lay the clay
> ball down you
> > can cause it has a small area that is flat...that is what I mean
> >
> > Christopher
> >
> > Sunday, January 1, 2006, 10:22:28 PM, you wrote:
> >
> > > *All* polygons on primitives are flat, individually.
> >
> > > But adjacent polygons do not form a flat surface. Hence
> the distinction.
>
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