Hi Christopher,
If I understand what you mean the following should work, on the right
handside go to the transform tab and make sure that collapse points for
snapping/absolute translation is turned on, then grab the points of the
polys you want to be flat, lets say you have a sphere as per your example,
grab the bottom 3 or 4 rows of points then in the transform tab enter a
value in the Y box and all the points will snap to that position, only in Y.
Hope this makes sense
Lawrence
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
Bernard Lebel
Sent: 02 January 2006 13:40
To: XSI(at)Softimage.COM
Subject: Re: Re[4]: Flat polygons\points ?
That's exactly what I meant. "Adjacent polygons forming a flat
surface"...... That said, I have no idea how to do that.
Bernard
On 1/1/06, Christopher <walksfar(at)netscape.ca> wrote:
> Hello Bernard, no no say you have a clay ball now on that clay ball
> you want a area on it to be flat so if you lay the clay ball down you
> can cause it has a small area that is flat...that is what I mean
>
> Christopher
>
> Sunday, January 1, 2006, 10:22:28 PM, you wrote:
>
> > *All* polygons on primitives are flat, individually.
>
> > But adjacent polygons do not form a flat surface. Hence the distinction.
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