Hello Lawrence, you figured it out. I tried what you said and it was
exactly what I wanted thank you so much :) I suppose the snapping
translation snaps them all to a axis. Anyhow thanks, and to everyone
this is what I wanted to do :)
Christopher
Monday, January 2, 2006, 11:19:47 AM, you wrote:
> Hi Christopher,
> If I understand what you mean the following should work, on the right
> handside go to the transform tab and make sure that collapse points for
> snapping/absolute translation is turned on, then grab the points of the
> polys you want to be flat, lets say you have a sphere as per your example,
> grab the bottom 3 or 4 rows of points then in the transform tab enter a
> value in the Y box and all the points will snap to that position, only in Y.
> Hope this makes sense
> Lawrence
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
> Bernard Lebel
> Sent: 02 January 2006 13:40
> To: XSI(at)Softimage.COM
> Subject: Re: Re[4]: Flat polygons\points ?
> That's exactly what I meant. "Adjacent polygons forming a flat
> surface"...... That said, I have no idea how to do that.
> Bernard
> On 1/1/06, Christopher <walksfar(at)netscape.ca> wrote:
>> Hello Bernard, no no say you have a clay ball now on that clay ball
>> you want a area on it to be flat so if you lay the clay ball down you
>> can cause it has a small area that is flat...that is what I mean
>>
>> Christopher
>>
>> Sunday, January 1, 2006, 10:22:28 PM, you wrote:
>>
>> > *All* polygons on primitives are flat, individually.
>>
>> > But adjacent polygons do not form a flat surface. Hence the distinction.
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--
Best regards,
Christopher mailto:walksfar(at)netscape.ca
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