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Hi Christopher,
Ok ok ok why is this still going on haha, here's how to scale to a global axis. Global is easy because the axis manipulator is already perfectly lined up.
http://www.visualboo.com/misc/FlatSpotGlobal.avi
And to the local axis. http://www.visualboo.com/misc/FlatSpotLocal.avi
And the codec.
http://download2.techsmith.com/tscc/TSCC.exe
Also, I highly recommend listening to Kim. It's damn good advice. Nobody here wants to pick on you, it's just that some of your questions are easily solved by just tearing into the matter or reading the manual. Very basic stuff, and not to mention this list is full of professionals pushing the software to it's limit. What people don't like is when someone asks a question that gives them the impression that they didn't even try at all and are looking for someone else to do the work for them. The lazy mans question.
That said, be gratefull for the amount of knowledge at your finger tips. Most of us didn't have any of what you have to learn this stuff. If we found a book or a source of information back in the day... we read that bastard with enthusiasm because helpfull information was far and few between. Take this post for example. I, in a matter of 3 min, made a
video tutorial and uploaded it for you specifically!!
Take care
On 1/2/06, Christopher <
walksfar(at)netscape.ca> wrote:Hello Bernard so no one knows how to pull this off ? I don't want to
bring up another package that could do this but it could. So there is no way ? I tried the cutting polygons and pasting that won't make polygons flat (and by flat I mean not saying "polygons are flat")
Christopher
Monday, January 2, 2006, 8:39:45 AM, you wrote:
> That's exactly what I meant. "Adjacent polygons forming a flat > surface"...... That said, I have no idea how to do that.
> Bernard
> On 1/1/06, Christopher <walksfar(at)netscape.ca> wrote: >> Hello Bernard, no no say you have a clay ball now on that clay ball
>> you want a area on it to be flat so if you lay the clay ball down you >> can cause it has a small area that is flat...that is what I mean >>
>> Christopher >> >> Sunday, January 1, 2006, 10:22:28 PM, you wrote:
>> >> > *All* polygons on primitives are flat, individually. >> >> > But adjacent polygons do not form a flat surface. Hence the distinction.
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