Re[4]: car wheels problem

Date : Mon, 2 Jan 2006 15:16:22 -0500
To : guillaume laforge <XSI(at)Softimage.COM>
From : Christopher <walksfar(at)netscape.ca>
Subject : Re[4]: car wheels problem

Hello guillaume, alright give me a few hours to study this I'll get back to you on my studies :) Any questions or problems I hope I can ask you :)


Christopher


Monday, January 2, 2006, 2:38:53 PM, you wrote:


>

Hi Christopher,

 

Here is a sample scene : http://www.vol2nuit.fr/la_roue.scn

 

Feel free to study the setup. And take a look at "Scripted operator" in the doc ;-)

 

 

Cheers

 

Guillaume


 

2006/1/2, Christopher <walksfar(at)netscape.ca>: 

Hello guillaume, I don't think my wheel is radius is of 1.  So I apply this:

 

Out.Value = ((Incrvlist.value.Geometry.Length*Inperc.value)/((2*3.14*YOUR WHEEL RADIUS)*100))*360


To the wheels of the car? In the script editor, I am in need of getting this done so I appreciate your help.




Monday, January 2, 2006, 3:06:33 AM, you wrote:


>

I forgot :

 

If your wheel radius is not 1 : Out.Value = ((Incrvlist.value.Geometry.Length*Inperc.value)/((2*3.14*YOUR WHEEL RADIUS)*100))*360


 

2006/1/2, guillaume laforge <guillaume.laforge.3d(at)gmail.com>:  

Hi Christoher,

 

A fast way to control the rotation of the wheel is to create a null and path constrain it along a curve ( the car trajectory ).

Then parent your wheel/box object to this null and add a scripted operator on the wheel/box rotation axis.

 

In this scripted op add two inputs : the path and the path percentage parameter of the null.

 

The script op should looks like this :

Out.Value = ((Incrvlist.value.Geometry.Length*Inperc.value)/((2*3.14)*100))*360

If you don't want to use a path to animate your object it is more complicated. You should take a look at "Getting started with scripting in xsi" from Helge Mathee, there is a good tutorial on rolling wheel with scripted op.  

 

Cheers,

 

 

Guillaume Laforge

www.vol2nuit.fr


 

2006/1/2, Christopher <walksfar(at)netscape.ca>: 

I have run into a problem I have 2 sets of wheels constrained to the

orientation of a box (when you rotate the box the wheels rotate) now 

how do I get this box (the wheels) to follow the car so the wheels

rotate based on the speed of the car in the +Z axis?


Christophers


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-- 

Best regards,

 Christopher                            mailto:walksfar(at)netscape.ca

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-- 

Best regards,

 Christopher                            mailto:walksfar(at)netscape.ca

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