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Ah, OK.
The reason probably has to do with particles being an
iterative process; where a particle is depends on where it was at the previous
frame. There's also the question of the cloud's dependance on so many other
factors, forces, collisions ..... I wouldn't think it's even
possible.
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of Orlando
Esponda Sent: 03-January-2006 17:59 To:
XSI(at)Softimage.COM Subject: Re: Particle simulation
retime
Thanks kim. That's definitely an option, but i was looking a way of
doing it with the mixer, because not all the simulation will go at same speed:
some parts will be at 50%, some at 200%, and so.
I just don't
understand why xsi can put almost anything in the mixer, even the new
rigid body dynamics engine (ageia), but not the old
particles.
Thanks again kim.
kim aldis wrote:
You could render out with the frame rate changed?
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