Re: Particle simulation retime

Date : Tue, 03 Jan 2006 18:45:25 +0000
To : XSI(at)Softimage.COM
From : tekano <bob(at)tekano.co.uk>
Subject : Re: Particle simulation retime
well if you were not using the particle renderer and using attached objects and just wanted the end result of all the the animated motion/forces/collisions, you could use Brad's plot particles plugin http://www.cg-soup.com/tools/ which would then generate fcurves which could then be 'mixed' in the fashion your after.

if you are using the particle renderer you could perhaps try using simple squares with sprite shader applied to approximate the particle renderer look.


Orlando Esponda wrote:
Thanks kim. That's definitely an option, but i was looking a way of doing it with the mixer, because not all the simulation will go at same speed: some parts will be at 50%, some at 200%, and so.

I just don't understand why xsi can put almost anything in the mixer, even the _new_ rigid body dynamics engine (ageia), but not the _old_ particles.

Thanks again kim.

kim aldis wrote:

You could render out with the frame rate changed?




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