well if you were not using the particle renderer and using attached
objects and just wanted the end result of all the the animated
motion/forces/collisions, you could use Brad's plot particles plugin
http://www.cg-soup.com/tools/ which would then generate fcurves which
could then be 'mixed' in the fashion your after.
if you are using the particle renderer you could perhaps try using
simple squares with sprite shader applied to approximate the particle
renderer look.
Orlando Esponda wrote:
Thanks kim. That's definitely an option, but i was looking a way of
doing it with the mixer, because not all the simulation will go at same
speed: some parts will be at 50%, some at 200%, and so.
I just don't understand why xsi can put almost anything in the mixer,
even the _new_ rigid body dynamics engine (ageia), but not the _old_
particles.
Thanks again kim.
kim aldis wrote:
You could render out with the frame rate changed?
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