Re: Particle simulation retime

Date : Tue, 03 Jan 2006 12:59:34 -0600
To : XSI(at)Softimage.COM
From : Orlando Esponda <microxx(at)gmail.com>
Subject : Re: Particle simulation retime
Thanks tekano, but my cloud has about 20000 particles, so working with such number of clips would be a nightmare!

I think the better solution is to setup the escene with a higher frame rate as kim said, and do the retime in post or maybe with the step option.

I'm not 100% happy becase the scene is very complex and every particle is reflecting/refracting. That's why i was looking to "edit" the clips and render only the frames needed.

Thanks anyway.

tekano wrote:

well if you were not using the particle renderer and using attached objects and just wanted the end result of all the the animated motion/forces/collisions, you could use Brad's plot particles plugin http://www.cg-soup.com/tools/ which would then generate fcurves which could then be 'mixed' in the fashion your after.

if you are using the particle renderer you could perhaps try using simple squares with sprite shader applied to approximate the particle renderer look.


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