Thanks tekano, but my cloud has about 20000 particles, so working with
such number of clips would be a nightmare!
I think the better solution is to setup the escene with a higher frame
rate as kim said, and do the retime in post or maybe with the step option.
I'm not 100% happy becase the scene is very complex and every particle
is reflecting/refracting. That's why i was looking to "edit" the clips
and render only the frames needed.
Thanks anyway.
tekano wrote:
well if you were not using the particle renderer and using attached
objects and just wanted the end result of all the the animated
motion/forces/collisions, you could use Brad's plot particles plugin
http://www.cg-soup.com/tools/ which would then generate fcurves which
could then be 'mixed' in the fashion your after.
if you are using the particle renderer you could perhaps try using
simple squares with sprite shader applied to approximate the particle
renderer look.
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