Re: Particle simulation retime

Date : Tue, 03 Jan 2006 16:09:14 -0600
To : XSI(at)Softimage.COM
From : Sam Cuttriss <sam(at)janimation.com>
Subject : Re: Particle simulation retime
excellent, yeah thats a cool idea.
_sam

SAM CUTTRISS
3D AFICIONADO








guillaume laforge wrote:
Just an idea :
 
With your particle player files, you could try to render several passes. First one without motion blur.
Then an other one with motion blur ON with Shutter open and close set to 0.25 for example, then an other one with Sutter open/close
to 0.5 etc...
 
You'll see that if you use the same value for open and close, you render something like a subframe (and without motion blur).
Last you will need to rename the frames indexes in order to merge the different "subframes passes" in one slow motion pass.
 
Not very simple but possible.
 
Hope this help.
 
Guillaume Laforge


 
2006/1/3, Orlando Esponda <microxx(at)gmail.com>:
Hi everybody.

I have a particle simulation already done, and the clientes liked the
way it behaved
now the issue is that we have to do a slow motion of that same
simulation, we have several
parameters and forces animated, so doing it by hand wouldnt ensure a
simulation similar
that the one we have. We have the cloud and some ptp files loaded on the
particle player
on another scene. There was some thread no long ago, where Vince Fortin
said that you could
put the PTP files as a clip in the mixer via the particle player, i have
looked on the archives and i
havent found a way to do it. Anyone knows how to put the PTP files on
the mixer?

or, anyone knows he best way to retime the particle simulation, not
necesarily with the particle
player?

thanks in advance.
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