Re: Particle simulation retime
| Date : Tue, 03 Jan 2006 16:19:30 -0600 |
| To : XSI(at)Softimage.com |
| From : Oscar Juárez <send.me(at)antropomorphia.com> |
| Subject : Re: Particle simulation retime |
|
Hello im involved in this project too The problem with this is that we already have big troubles with deadline and render times. So rendering even more its not quite an option. We wanted to render only the necesary frames for the retiming that was done in the captures we have done for the full sequence. So the last resort is to re do the simulation modifying forces, etc. Below i reproduce a mail from Vince Fortin where we got the idea of putting the cache to the mixer via the particle player hoping rings some bells. thanks for the help guys. Vince Fortin wrote: Hi Matt, sorry for the delay! It's been some time now since I've tried that and honestly I'm not sure I can guide you precisely but it's worth giving it a try: Cache your particles, load them with the particle player (Create>Particle>From File). That creates an independant particle cloud without the simulation operator. (very cool, for more info about that check out the sim doc) Then you have to create a clip to the mixer and, from memory, I think I did that by storing an action. It could have been a shape clip but I doubt it because it would most probably have led to crazy results due to the dying & newborn indexes. Anyways once it's in there you've reached your goal. I wish I could test it while writing this but I know I've done it in the past. The idea came from a discussion we had on this list so you might wanna search the archives. I think things would be much easier it we had keyframing access to XSI's global time variable. I mean, unless I'm missing something, that's the whole point of the particle player: reading, duplicating, warping & offsetting in time particle systems without the pain. Hope this helps Matt, keep us posted... Vincent guillaume laforge wrote:
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