I think my head was under a big cloud yesterday
but now that i re tought your idea Guillaume it is what i need
i need to render more frames either way so this is the most optimal
way.
thanks a lot. hell of a workaround.
guillaume laforge wrote:
Just an idea :
With your particle player files, you could try to render several
passes. First one without motion blur.
Then an other one with motion blur ON with Shutter open and close set
to 0.25 for example, then an other one with Sutter open/close
to 0.5 etc...
You'll see that if you use the same value for open and close, you
render something like a subframe (and without motion blur).
Last you will need to rename the frames indexes in order to merge the
different "subframes passes" in one slow motion pass.
Not very simple but possible.
Hope this help.
Guillaume Laforge
www.vol2nuit.fr <http://www.vol2nuit.fr>
2006/1/3, Orlando Esponda <microxx(at)gmail.com <mailto:microxx(at)gmail.com>>:
Hi everybody.
I have a particle simulation already done, and the clientes liked the
way it behaved
now the issue is that we have to do a slow motion of that same
simulation, we have several
parameters and forces animated, so doing it by hand wouldnt ensure a
simulation similar
that the one we have. We have the cloud and some ptp files loaded
on the
particle player
on another scene. There was some thread no long ago, where Vince
Fortin
said that you could
put the PTP files as a clip in the mixer via the particle player,
i have
looked on the archives and i
havent found a way to do it. Anyone knows how to put the PTP files on
the mixer?
or, anyone knows he best way to retime the particle simulation, not
necesarily with the particle
player?
thanks in advance.
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