Hans,
This is a bug in the manipulator drawing that happens when the position
constraint in the local transform is disabled.
Does turning on COG in the transform panel help? (I'm not in front of XSI
to test this out)
Other than that you could turn
back on the position constraint in the local transform or if that is not an
option you could set the manipulatpr's pivot manually. (using
Alt)
--
Brent
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of Hans,Veenendaal,AMplus
R&D,SOJ
Sent: 12 January 2006 07:03
To:
XSI(at)Softimage.COM
Subject: Skeleton Manipulator
Problem
Hello List,
When using SI3D like chain
drawing and trying to translate the effector, than the manipulator will not
move with the effector, but will stick on the X axis at position {last
chain length, 0, 0}
Does anybody know how to change
this behavior so that the manipulator will follow the
effector?
Hans.
SetUserPref
"SI3DStyleChainAuthoring", 1
Create2DSkeleton 0, 3, 0, 0, 1, 0, 0, 0, 0,
4
SetValue "eff.kine.local.cnspos", False
SetValue
"eff.kine.local.cnsori", False
ParentObj "bone", "eff"
AppendBone "eff",
0, -1, 0
ParentObj "bone1", "eff"